This work proposes LightSplat, a hybrid-representation RGB-D SLAM framework that synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps, and achieves the online reconstruction of high-fidelity Gaussian map.
Abstract
SLAM systems based on 3D Gaussian Splatting (3DGS) have recently demonstrated promising reconstruction accuracy for dense 3D scene representations. However, current 3DGS systems struggle to meet the strict demands of real-world deployments due to severe limitations in operational performance and map adaptability. To this end, we propose LightSplat, a hybrid-representation RGB-D SLAM framework. It synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps. Crucially, we enable online loop closure through feature-accelerated 3DGS registration, refining overall map consistency through pose graph optimization. Ultimately, LightSplat achieves the online reconstruction of high-fidelity Gaussian map. Extensive experiments on multiple datasets and real-world robotic platform demonstrate that our method achieves near state-of-the-art reconstruction quality and the capability to accommodate practical camera motions, maintaining an average framerate of 8 FPS. Overall, LightSplat provides an efficient and robust foundation for deploying high-fidelity 3DGS in real-world environments.
3D Gaussian Splatting has emerged as a promising map representation that allows autonomous robots to localize themselves while reconstructing a photorealistic environment. However, its robustness in real-world deployments remains limited: the lack of effective noise mitigation and efficient loop closure leads to the ac...
Pei-Feng Jiang, Hong Liu, Xia Li et al.· IEEE Transactions on Automat...· 0 citations
This paper proposes LV-GS SLAM, a novel system that integrates LiDAR and visual data for incremental, large-scale reconstruction with real-time tracking, and develops a keyframe-based submap management framework that dynamically adjusts memory allocation based on both primitive density and inter-frame overlap ratio, ef...
Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-changing environments. Recent 3D Gaussian Splatting (3DGS)-based SLAM methods have shown promising performance, but most are designed for narrow-FoV pinhole cameras, where li...
Yong-Qi Mao, Hao-Wen Shi, Yufan Zhang et al.· 0 citations
Experiments show that MS-SLAM stabilizes per-frame processing while maintaining competitive trajectory accuracy and rendering quality, and further demonstrate the feasibility of online RGB-D mapping in real indoor scenes.
Ben Wang, Yueri Cai, Jianqiao Xu· The Visual Computer· 0 citations
This work presents CGS-SLAM, a hybrid decentralized/centralized system enabling multi-agent 3DGS SLAM using only RGB and inertial data, and demonstrates competitive tracking performance, improved rendering quality over state-of-the-art methods, and accurate submap alignment.
Jean-Daniel de Ambrogi, Aladine Chetouani, Vincent Nguyen et al.· 0 citations
This work revisits 3D Gaussian Splatting heuristics in a decoupled 3DGS-SLAM setting and proposes three geometry-aware methods that operate in the mapping thread: transmittance-preserving densification, camera-aware scale initialization from depth and intrinsics, and error-guided densification that focuses new primitiv...
Thai Luu, Quan Tran, Hieu Phan et al.· 0 citations
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