This work revisits 3D Gaussian Splatting heuristics in a decoupled 3DGS-SLAM setting and proposes three geometry-aware methods that operate in the mapping thread: transmittance-preserving densification, camera-aware scale initialization from depth and intrinsics, and error-guided densification that focuses new primitives on high-residual regions.
Abstract
Recent 3D Gaussian Splatting (3DGS) has enabled efficient photorealistic view synthesis and is rapidly being adopted in simultaneous localization and mapping (SLAM) systems for online mapping. In these systems, a Gaussian map must be expanded and refined incrementally while tracking runs in real time, so initialization and density control directly determine where limited computation and iterations are spent. This contrasts with offline 3DGS reconstruction, where such heuristics can be amortized over long optimization schedules. However, most 3DGS-SLAM pipelines inherit initialization and density-control heuristics from offline reconstruction, which can become brittle under the strict per-keyframe optimization budgets and incremental map growth of online SLAM. In this work, we revisit these heuristics in a decoupled 3DGS-SLAM setting and propose three geometry-aware methods that operate in the mapping thread: transmittance-preserving densification, camera-aware scale initialization from depth and intrinsics, and error-guided densification that focuses new primitives on high-residual regions. Our results show consistent improvements in rendering quality with negligible overhead, highlighting the coupling between photometric residuals and pose uncertainty in online SLAM. We will open-source our code to the community to foster growth and validate reproducibility.
DynGS-SLAM is proposed, a robust, dynamic-aware 3D Gaussian Splatting framework based on SGS-SLAM that outperforms SGS-SLAM across all metrics on dynamic sequences of the TUM dataset and other datasets.
Jiahui Dai, Hao Zhang, Zhi Zheng et al.· Machine Vision and Applicati...· 0 citations
This work proposes LightSplat, a hybrid-representation RGB-D SLAM framework that synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps, and achieves the online reconstruction of high-fidelity Gaussian map.
This work presents CGS-SLAM, a hybrid decentralized/centralized system enabling multi-agent 3DGS SLAM using only RGB and inertial data, and demonstrates competitive tracking performance, improved rendering quality over state-of-the-art methods, and accurate submap alignment.
Jean-Daniel de Ambrogi, Aladine Chetouani, Vincent Nguyen et al.· 0 citations
This paper proposes LV-GS SLAM, a novel system that integrates LiDAR and visual data for incremental, large-scale reconstruction with real-time tracking, and develops a keyframe-based submap management framework that dynamically adjusts memory allocation based on both primitive density and inter-frame overlap ratio, ef...
GLAM-SLAM is presented, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes, and proposes a scene-partitioning strategy that introduces a strong spatial inductive bias via MLP initializations to generate localized Gaussians.
A semantic-guided 3D Gaussian splatting (3DGS) framework tailored to sparse-view industrial reconstruction was introduced, enabling robust reconstruction from limited viewpoints and offers a practical geometric foundation for automated inspection and remote equipment monitoring.
Bo-Yang Li, Tian-Han Gao, Zuan Gu et al.· Visual Computing for Industr...· 0 citations
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