Skip to content

DynGS-SLAM: dynamic-aware Gaussian splatting for robust dense SLAM

Jul 2026 · Machine Vision and Applications · Vol 37 · 0 citations · 43 references
Computer Science

TL;DR

DynGS-SLAM is proposed, a robust, dynamic-aware 3D Gaussian Splatting framework based on SGS-SLAM that outperforms SGS-SLAM across all metrics on dynamic sequences of the TUM dataset and other datasets.

View source

Similar papers

#artificial intelligence Preprint Aug 2026

RoSe-SLAM: Robust Semantic-Aware Gaussian Splatting SLAM from Dynamic Monocular Videos

This work proposes Robust Semantic-aware Gaussian Splatting SLAM (RoSe-SLAM), to address the dynamic challenge by a holistic semantic scene understanding from uncalibrated monocular inputs, achieving accurate camera tracking and high-quality geometry reconstruction.

Wen-Ting Wang, Jia-Xin Guo, Wen-Zhen Dong et al. · 0 citations
Oct 2026

PDGS-SLAM: Photorealistic Dense Gaussian Splatting SLAM for Dynamic Scenes

3D Gaussian Splatting has enabled photorealistic dense mapping for visual Simultaneous Localization and Mapping (SLAM). Nevertheless, most existing pipelines are designed for static scenes and thus degrade under dynamic occlusions, leading to unstable tracking and noticeable mapping artifacts. Prior dynamic solutions o...

Jia-Shun Guo, Xiao-Le Chen, Wen-Di Kang et al. · 0 citations
Preprint Aug 2026

Geometry-Aware Online Mapping for 3D Gaussian Splatting SLAM

This work revisits 3D Gaussian Splatting heuristics in a decoupled 3DGS-SLAM setting and proposes three geometry-aware methods that operate in the mapping thread: transmittance-preserving densification, camera-aware scale initialization from depth and intrinsics, and error-guided densification that focuses new primitiv...

Thai Luu, Quan Tran, Hieu Phan et al. · 0 citations
Sep 2026

SGA-SLAM: a semantic-geometric adaptive RGB-D SLAM system for dynamic environments

The proposed Semantic and Geometric Adaptive SLAM system effectively suppresses dynamic artifacts and point-cloud contamination in dense mapping, generating static environment maps with clearer structures and improved geometric consistency.

Xiao-Xuan He, Xiao-Hui Zhang, Jin-Feng Zheng et al. · 0 citations
Open access Sep 2026

Geo2DGS‐SLAM: Geometry‐Driven SLAM With 2D Gaussian Splatting

Recent advances in SLAM systems based on 3D Gaussian Splatting have enabled dense and photorealistic scene reconstruction. However, 3DGS‐based methods still suffer from limited geometric awareness due to the lack of normal rendering support, view inconsistency and weak depth constraints, ultimately hindering high‐f...

Wei-Qing Yan, Tian-Hao Xie, Liang Liao et al. · 0 citations
Preprint Aug 2026

CGS-SLAM: Collaborative Gaussian Splatting based SLAM for Multi-Agent Reconstruction

This work presents CGS-SLAM, a hybrid decentralized/centralized system enabling multi-agent 3DGS SLAM using only RGB and inertial data, and demonstrates competitive tracking performance, improved rendering quality over state-of-the-art methods, and accurate submap alignment.

Jean-Daniel de Ambrogi, Aladine Chetouani, Vincent Nguyen et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.