Nov 2025· arXiv.org· Vol abs/2511.14086· 0 citations· 66 references
Computer Science
TL;DR
This work introduces DEER-3D, an error-driven framework that diagnoses grounding failures and generates targeted counterfactual training supervision via a structured "Decompose, Diagnose, Edit, and Retrain"loop, and underscores the effectiveness of targeted, error-driven scene editing in bridging linguistic reasoning with spatial grounding in 3D LLMs.
Abstract
Despite recent progress in 3D-LLMs, they remain limited in accurately grounding language to visual and spatial elements in 3D environments. This limitation stems in part from training data that focuses on language reasoning rather than spatial understanding due to scarce 3D resources, leaving inherent grounding biases unresolved. To address this, we propose 3D scene editing as a key mechanism to generate visual counterfactuals that mitigate these biases through fine-grained spatial manipulation, without requiring costly scene reconstruction or large-scale 3D data collection. Furthermore, to make these edits targeted and directly address the specific weaknesses of the model, we introduce DEER-3D, an error-driven framework that diagnoses grounding failures and generates targeted counterfactual training supervision via a structured"Decompose, Diagnose, Edit, and Retrain"loop. Specifically, given a grounding failure, DEER-3D first identifies the predicate-level error (e.g., attribute or spatial relation). It then performs minimal predicate-aligned scene edits, such as recoloring or repositioning, and constructs aligned question-answer pairs that explicitly target the failed predicate, forming targeted counterfactual training examples. We evaluate our editing pipeline across multiple benchmarks for 3D grounding and scene understanding tasks, consistently demonstrating improvements across all grounding datasets through iterative refinement (4-6% gains). DEER-3D underscores the effectiveness of targeted, error-driven scene editing in bridging linguistic reasoning with spatial grounding in 3D LLMs.
GraFT is introduced, a training-free framework that supplies the missing 3D structure through a compact, easily maintained 3D scene graph (3DSG) and provides three spatial reasoning capabilities: deterministic geometry through symbolic tools, allocentric layout through a bird's-eye-view (BEV) rendering, and visual-attr...
Jun Du, Fernando Ropero, Erkin Turkoz et al.· 0 citations
Visual grounding localizes an object described by language with a bounding box. Most multimodal grounding models compress target identification, spatial reasoning, and boundary estimation into one terminal prediction. Free-form rationales make reasoning linguistically explicit but do not necessarily expose measurable,...
Dong-Wei Sun, Yu-Jie Zhang, Bo-Wen Yao et al.· 0 citations
Spatial reasoning remains a persistent weakness of vision-language models (VLMs), because RGB inputs do not directly provide geometric evidence. Existing remedies either inject 3D into the model at inference, paying architecture and latency costs, or train with outcome rewards that supervise only the final answer. Spat...
Hong-Xing Li, Yi-Xin Li, Ding-Ming Li et al.· 0 citations
SceneBench is introduced, a benchmark of 966 photorealistic 3D scenes reconstructed with Gaussian Splatting and densely annotated with hierarchical semantics spanning scenes, rooms, functional areas, object groups, and individual objects that provides a realistic testbed for developing and evaluating models capable of...
Anubhav Khanal, Prabigya Acharya, Roshni Poudel et al.· 0 citations
Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs). While modern MLLMs handle single-image inputs effectively, they struggle to integrate evidence across viewpoints into a coherent 3D understanding. A growing body of work attempts to close th...
Jaewoo Jung, Hyeonseo Yu, Honggyu An et al.· 0 citations
SemanticSlider3D is presented, a technique for continuous semantic attribute editing of 3D objects that requires no per-attribute training and supported decision-making in 3D prototyping and was perceived as a valuable addition to existing workflows.
Ru Wang, Rahul Jain, Koichiro Niinuma et al.· 0 citations