Oct 2026· Proceedings of the Institution of Mechanical Engineers Part G Journal of Aerospace Engineering· 22 references
Reinforcement Learning in Robotics
Abstract
We present a recurrent self-play reinforcement learning framework for autonomous beyond-visual-range (BVR) air combat under partial observability. The environment is formulated as a decision-level BVR missile-duel simulator that combines 3-DoF aircraft kinematics, field-of-view radar observation, track-quality decay, flight-envelope action masking, and an energy-aware missile model with boost, coast, drag, and proportional-navigation guidance. To handle intermittent radar contact, the policy uses an LSTM backbone. To stabilize recurrent training, we introduce trajectory-aligned hidden-state management and mask recurrent sequences at episode boundaries. The training follows an asymmetric self-play scheme in which the protagonist is updated by a recurrent MAPPO-style objective with centralized value input, while opponents are sampled from frozen historical policy snapshots. A survival-aware reward function balances offensive alignment, radar tracking, beam-like defensive maneuvering, missile-threat avoidance, and time cost. Experiments and ablations use episodic reward as a process-level training indicator and win rate as the final outcome-level confrontation metric. The results show that recurrent memory, opponent-pool self-play, and survival-aware reward shaping improve robustness in partially observable BVR engagements. The current study focuses on controlled 1-vs-1 BVR missile duels and provides a basis for future N-vs-N cooperative extensions.
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
This study conducts a case survey study based on the secondary data of the major pivots happened in 49 software startups, and demonstrates that customer need pivot is the most common among all pivot types.
Sohaib Shahid Bajwa, Xiaofeng Wang, Anh Nguyen-Duc et al.· Empirical Software Engineeri...· 127 citations· ⚡15
It is found that roles of MVPs in startups were not fully aware by entrepreneurs, and entrepreneurs should consider a systematic approach to fully explore the value of MVP, as a multiple facet product (MFP).
Anh Nguyen-Duc, P. Abrahamsson· International Conference on...· 93 citations· ⚡9
It is found that what perceived as biggest challenges by software startups do vary across different life cycle stages, even though its significance decreases when the learning focuses of the startups move from problem to solution and their products mature.
Xiaofeng Wang, Henry Edison, Sohaib Shahid Bajwa et al.· International Conference on...· 62 citations· ⚡6
A comprehensive overview of how enhanced sampling methods are reshaping the field, with a particular focus on the data-driven construction of collective variables, is provided.
Kai Zhu, Enrico Trizio, Jintu Zhang et al.· Chemical Reviews· 58 citations
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