Skip to content

Survival-aware self-play reinforcement learning for partially observable beyond visual range air combat

Oct 2026 · Proceedings of the Institution of Mechanical Engineers Part G Journal of Aerospace Engineering · 22 references
Reinforcement Learning in Robotics

Abstract

We present a recurrent self-play reinforcement learning framework for autonomous beyond-visual-range (BVR) air combat under partial observability. The environment is formulated as a decision-level BVR missile-duel simulator that combines 3-DoF aircraft kinematics, field-of-view radar observation, track-quality decay, flight-envelope action masking, and an energy-aware missile model with boost, coast, drag, and proportional-navigation guidance. To handle intermittent radar contact, the policy uses an LSTM backbone. To stabilize recurrent training, we introduce trajectory-aligned hidden-state management and mask recurrent sequences at episode boundaries. The training follows an asymmetric self-play scheme in which the protagonist is updated by a recurrent MAPPO-style objective with centralized value input, while opponents are sampled from frozen historical policy snapshots. A survival-aware reward function balances offensive alignment, radar tracking, beam-like defensive maneuvering, missile-threat avoidance, and time cost. Experiments and ablations use episodic reward as a process-level training indicator and win rate as the final outcome-level confrontation metric. The results show that recurrent memory, opponent-pool self-play, and survival-aware reward shaping improve robustness in partially observable BVR engagements. The current study focuses on controlled 1-vs-1 BVR missile duels and provides a basis for future N-vs-N cooperative extensions.

View source

Similar papers

#machine learning Review Open access Oct 2014

Software development in startup companies: A systematic mapping study

The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.

Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al. · 394 citations · ⚡54
#machine learning Review Open access Jun 2014

Why Early-Stage Software Startups Fail: A Behavioral Framework

This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.

Carmine Giardino, Xiaofeng Wang, P. Abrahamsson · 175 citations · ⚡19
#machine learning Review Open access Oct 2016

“Failures” to be celebrated: an analysis of major pivots of software startups

This study conducts a case survey study based on the secondary data of the major pivots happened in 49 software startups, and demonstrates that customer need pivot is the most common among all pivot types.

Sohaib Shahid Bajwa, Xiaofeng Wang, Anh Nguyen-Duc et al. · 127 citations · ⚡15
#machine learning Review Open access May 2016

Key Challenges in Software Startups Across Life Cycle Stages

It is found that what perceived as biggest challenges by software startups do vary across different life cycle stages, even though its significance decreases when the learning focuses of the startups move from problem to solution and their products mature.

Xiaofeng Wang, Henry Edison, Sohaib Shahid Bajwa et al. · 62 citations · ⚡6

Related blog posts

MIT News · Artificial Intelligence Oct 23, 2026

Q&A: How AI came to model the “messy” human mind

Assistant Professor Benjamin Lindquist studies how engineers deliberately injected randomness into early AI, giving rise to deep-learning models that sometimes hallucinate.

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.