EFFECTIVENESS OF VIRTUAL AND AUGMENTED REALITY-BASED INTERVENTIONS COMPARED WITH CONVENTIONAL PHYSIOTHERAPY FOR IMPROVING SENSORIMOTOR SKILLS IN CHILDREN WITH AUTISM SPECTRUM DISORDER: A PILOT RANDOMIZED CONTROLLED TRIAL
Aug 2026· Genetics and Molecular Research· 0 citations· 13 references
TL;DR
In children with ASD, VR and AR-based training was more successful than traditional physiotherapy in enhancing sensorimotor skills, adaptive functioning, exercise tolerance, and stress-related biomarkers, lending credence to the application of immersive technologies in pediatric neurorehabilitation.
Abstract
Background: Autism Spectrum Disorder (ASD) is linked to deficiencies in motor coordination, sensory processing, and sensorimotor integration, all of which can have a detrimental impact on independence in day-to day activities Virtual reality (VR) and augmented reality (AR) are emerging tools to enhance rehabilitation outcomes in paediatric populations. Objective: To evaluate the efficacy of traditional physiotherapy with VR and AR-based training in enhancing sensorimotor and functional results in kids with ASD. Methods: Methods Twenty-four kids with ASD, ages 6 to 12, took part in the study and were split into two groups of twelve at random. Group B received traditional physiotherapy for 12 weeks; whereas Group A received training based on virtual reality and augmented reality. The 6-Minute Walk Test (6MWT), Vineland Adaptive Behavior Scales (VABS), Child Sensory Profile-2, Autism Motor Assessment Scale (AMAS) and salivary biomarkers (α amylase, cortisol, and serotonin) were among the outcome measurements. Evaluations were conducted both prior to and during the intervention period. Results: After the intervention, both groups showed statistically significant improvements. On the other hand, Group A showed more improvement. Group A saw improvements in daily living skills from 56.0±6.40 to 69.1±6.86, VABS communication from 58.1±6.54 to 68.6±4.76, AMAS score from 35.1±3.45 to 45.3±2.87, and 6MWT distance from 315.8±4.28 to 369.8±3.83. Salivary biomarker analysis revealed that serotonin rose from 59.1±3.40 to 94.3±3.73, while α-amylase (229.9±8.37 to 155.7±7.55) and cortisol (0.8±0.04 to 0.5±0.03) decreased. Group B also made progress, although it was less significant. Comparisons made after the intervention showed that Group A had considerably better results for every variable. Conclusion: In children with ASD, VR and AR-based training was more successful than traditional physiotherapy in enhancing sensorimotor skills, adaptive functioning, exercise tolerance, and stress-related biomarkers. These results lend credence to the application of immersive technologies in pediatric neurorehabilitation.
Introduction Autism Spectrum Disorder (ASD) is a prevalent neurodevelopmental condition with progressively increasing prevalence, and traditional sports game interventions often face challenges in achieving sustained improvements in both developmental functioning and motor proficiency. Methods This prospective cohort s...
Yin-Lu Wang, Jun-Jie Liu, Ying Li et al.· Frontiers in Pediatrics· 0 citations
BACKGROUND AND OBJECTIVE
Children with Autism Spectrum Disorder (ASD) frequently experience difficulties in fine motor development that may affect daily functioning and participation in structured activities. Virtual reality (VR) has emerged as a promising tool in pediatric rehabilitation; however, comparative evidence...
R. Quevedo-García, X. Zaldivar-Colado, U. Zaldivar-Colado et al.· Developmental Neurorehabilit...· 0 citations
Autism spectrum disorder (ASD) is characterized by persistent deficits in social communication, and conventional therapies often struggle to facilitate the generalization of these skills to real-world settings. This study aimed to determine the effectiveness of a virtual reality (VR)-based communication rehabilitation...
H. Mohammed, Ehab M. Eid, Enas Rady Younes· Journal of Neuropsychology· 0 citations
PURPOSE
This study aimed to determine whether children with specific learning disorders (SLDs) exhibit impairments in vestibular and balance functions compared with typically developing peers and to assess the efficacy of traditional and virtual reality (VR)-based vestibular rehabilitation in improving balance performa...
Melda Acar, Eyyup Kara, Meryem Seçen Yazıcı et al.· American Journal of Audiolog...· 0 citations
This systematic review synthesizes evidence from 141 studies examining the use of immersive technologies, Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Extended Reality (XR) for interventions targeting children and adolescents with ASD and identifies significant methodological gaps.
Mohammad Mominur Rahman, Khansa Chemnad, Marwa Al-Assi et al.· Frontiers in Virtual Reality· 0 citations
The virtual reality intervention improved upper limb motor function, enhanced hand dexterity, and enhanced independence in the daily life of stroke patients and is the most effective treatment method for improving upper limb motor function, enhancing hand dexterity, and enhancing independence in the daily life of strok...
Hao-Yuan Li, Chun-Hao Dai, Zi-Ting Xu et al.· Frontiers in Neurology· 0 citations
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