DressAgent is introduced, a hierarchical agentic system that recovers garment sewing patterns through planning and closed-loop refinement grounded in physical simulation that outperforms feed-forward methods by a large margin, surpasses or matches differentiable optimization in a fraction of the time, and generalizes to complex layering, diverse poses, and body shapes.
Abstract
We study the problem of inverse garment design, reconstructing simulation-ready 3D outfits with arbitrary layers from a single image, with visual agents. Unlike differentiable optimization that is time-consuming, or feed-forward methods limited by training data, we introduce DressAgent, a hierarchical agentic system that recovers garment sewing patterns through planning and closed-loop refinement grounded in physical simulation. To this end, we first present an enhanced representation based on GarmentCode for diverse styles and arbitrary dressing layers, and build the first multi-layer sewing pattern dataset with over 15K outfits for supervision and benchmarking. Inverse design then proceeds coarse to fine: In layer planning and coarse estimation, agents infer layer order and relations, peel each layer into its own view, and estimate coarse patterns. In fine-grained refinement, an agentic trio of Tailor, Critic, and Orchestrator refines patterns in a closed loop of editing, simulating, and judging against the reference with visual and measured evidence. Carefully designed tools and an evolving memory make this refinement converge on the target geometry. We also design an agentic generation method for high-fidelity textures. DressAgent outperforms feed-forward methods by a large margin, surpasses or matches differentiable optimization in a fraction of the time, and generalizes to complex layering, diverse poses, and body shapes.
Editable Visual Design is proposed, a new paradigm driven by a Coding Agent that achieves both refined aesthetics and production-grade editability and faithfully reproduces the creative and reasoning trajectory akin to that of professional human designers.
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Single-image 3D reconstruction has advanced rapidly, yet standalone garments remain challenging due to thin-shell geometry, open boundaries, and layered structures. Existing datasets and evaluation protocols provide limited support for systematic evaluation in this setting. We introduce MagicGarment, a benchmark for si...
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Creating digital garments from existing two-dimensional patterns remains a time-consuming process. Although patterns are widely available in digital form, their assembly in garment CAD software involves manual definition of sewing operations and arrangement of the pattern panels for drape simulation. We present two lea...
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LLM-based agents are increasingly capable of generating complex 3D structures, with the potential to reshape how objects are designed and realized in the physical world. Yet, producing elegant geometry is fundamentally different from producing objects that can be built and perform their intended functions. Existing eva...
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