This study investigates how the design of textual interfaces affects prompt optimization for multimodal reasoning, on the audio-visual question answering task, and highlights textual interface design as an important factor in making prompt optimization effective for omni-modal reasoning systems.
Abstract
Automatic prompt optimization (APO) has shown strong effectiveness for text-based LLMs and LLM systems, but its application to audio-visual understanding systems requires suitable textual interfaces through which multimodal reasoning can be exposed to text-based optimizers. We investigate how the design of textual interfaces affects prompt optimization for multimodal reasoning, on the audio-visual question answering task. We compare three interface designs, including a direct inference system consisting of a single omni-modal large language model (OmniLLM), a captioner-reasoner system, and an agentic architecture in which a primary agent orchestrates subagent OmniLLMs. Experiments with Qwen3-Omni and Gemini show that direct prompt optimization provides model-dependent gains; the captioner-reasoner system and the agentic system expose more interpretable optimization interfaces but are harder to optimize, where error analysis of cases affected by optimization is conducted. Our study highlights textual interface design as an important factor in making prompt optimization effective for omni-modal reasoning systems. Our implementation details are specified in GitHub repo.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
An algorithm is proposed which leverages disentangled semantic factors to generate adversarial perturbation by altering controlled semantic attributes to fool the learner towards various "adversarial" targets.
Haonan Qiu, Chaowei Xiao, Lei Yang et al.· arXiv.org· 208 citations· ⚡17