Background: The Department of Business Administration uses several laboratories to support practical learning, including computer, business simulation, typing, competency testing (TUK), and banking laboratories.
Objective: This research was conducted to analyze the needs of office administration laboratories in improving the quality of practical learning and competencies of students of the Department of Business Administration at the Sriwijaya State Polytechnic, Palembang.
Methods: The equipment used from the entire laboratory is office administration equipment. Learning facilities in the laboratory at the Department of Business Administration are available. However, there is a shortage of equipment such as printers, damage to some software on computers and some office practice equipment and archives and office stationery that are not available to suppobrt practical learning activities and student competencies. Quantitative descriptive approach (survey), which is an approach to using numerical data from questionnaires to measure the level of need, use of tools, or the level of satisfaction of laboratory users statistically.
Results: The results of this study show that equipment, equipment, hardware and software in the laboratory need to be revitalized and improved so that practical learning can run well and the output produced is competent and in accordance with industry needs.
Conclusion: The findings show that office administration laboratory revitalization is essential for practical learning and competency development, with priorities including equipment, computer maintenance, digital archives, and simulation tools. However, the study was limited to one institution, requiring broader comparative research.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The results show that the embedded industry has been able to apply agile methods in its development processes and that the appreciation of the agile methods and their individual practices appears to increase once adopted and applied in practice.
O. Salo, P. Abrahamsson· IET Software· 238 citations· ⚡9
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
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