An exploratory study of computing students' perceptions, knowledge, and experiences with OSS at the University of Hawai'i at Manoa provides a nuanced understanding of how curriculum structure, faculty encouragement, and competing academic demands shape OSS participation.
Abstract
Open-source software (OSS) participation provides students with authentic exposure to collaborative, real-world software development, yet active contributions remain limited. This short paper presents an exploratory study of computing students'perceptions, knowledge, and experiences with OSS at the University of Hawai'i at Manoa. We administered a survey and analyzed 122 responses using both quantitative and qualitative methods. Students reported moderate OSS familiarity and frequent OSS use in coursework and personal projects, yet only 12.3% actively contributed and engagement with OSS communities was limited. Key barriers included skill gaps (72.89% of non-contributors), time constraints (59.81%), and codebase complexity (66.67% of contributors), often alongside imposter syndrome (36.45%). Students indicated that more time, mentorship, beginner-friendly issues, better onboarding/documentation, and curricular incentives (e.g., course credit) would most increase participation, while most reported their courses do not require or incentivize OSS contributions (58.20%). Grounded in a single institutional context, this study provides a nuanced understanding of how curriculum structure, faculty encouragement, and competing academic demands shape OSS participation. These insights inform the design of targeted curricular and institutional interventions aimed at supporting student onboarding and participation in OSS communities.
Purpose: Commercial off-the-shelf (COTS) games remain underexplored in software engineering education. This exploratory field study examines the COTS simulation game Game Dev Story, focusing on motivation and involvement (RQ1); perceived learning, perceived applicability, and expression in software engineering terms (R...
Heinrich Söbke, Mubtasim Islam Sabik· International Journal of Ser...· 0 citations
This paper investigates the integration of User-Centered Design (UCD), soft skills, and sustainability principles into Human-Computer Interaction (HCI) education. Through a case study with undergraduate Computer Science students in São Paulo, Brazil, the study applied Project-Based Learning (PBL) to engage learners in...
V. F. Martins, I. Silveira· IEEE Revista Iberoamericana...· 0 citations
This paper captures a ‘students as partners’ project, in which final-year students took on the role of pedagogic consultants to co-create an employability enhancement toolkit that could increase engagement with enrichment activities to prepare for placement and graduate job applications. The project was carried out wit...
Sue Beckingham, Myles Dempsey· Compass: Journal of Learning...· 0 citations
Online learning is now widespread in the United States (U.S.) higher education, but its readiness for international students has not been fully explored outside the context of technical access. This mixed-methods study examined acceptance, participation, and cultural responsiveness among international students at a lar...
Yue-Xin Duan, Enilda Romero-hall, Wei Wang et al.· Education sciences· 0 citations
The first four weeks of classes serve as a critical foundation for student integration, directly influencing retention and long-term academic completion. This study evaluated student satisfaction and qualitative feedback on the first week of classes at Aldersgate College Inc. for the First Semester of Academic Year 202...
Sheryl Ann Coderias, Vinus C. Daniel, Irish T. Daus et al.· Asian Research Journal of Ed...· 0 citations
This research study focuses on the pedagogical importance and student perspectives of the AI-driven “Write & Improve” web app in developing English writing skills. Using a mixed-methods research design, the study followed 24 students from the 12th grade at Mandakh Lyceum high school during a five-week experimental peri...