Why do language models fail on long inputs? The common answer is length. We show that, for retrieval, length is cheap and competition is not. On five open models (0.5B to 3B parameters, four families), neutral filler costs nothing: accuracy stays at 0.97 to 1.00, up to 32K tokens on Qwen2.5-1.5B. Statements in the format of the evidence, placed at the same positions, drop it to 0.16 to 0.33. A single statement that gives the queried key a rival value multiplies the loss by 9 to 110, and every additional rival adds to it. Inside the model, one quantity tracks the failure: the attention mass left on the evidence. Across 126,473 trials it explains up to 58% of the variance in loss; log length explains at most 8%. The masked-filler protocol behind the claim that length alone hurts reproduces on MMLU (11 to 18 points lost at 30K tokens), but fails a visible control in retrieval: masking costs 45 accuracy points at 32K tokens, while the same filler left visible costs none. In retrieval, context rot is a competition for attention. We release the probe and all 126K trial-level measurements.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13