Jul 2026· International Conference on Artificial Intelligence Testing· pp. 27-30· 0 citations· 17 references
Abstract
Large Language Models (LLMs) are increasingly used in simulations, either in academic settings for research studies or in industry for prototyping. Previous research has investigated the extent to which agents can mimic human behavior in socioeconomic settings; however, there is limited research on greedy decision-making by agents in simulated resource allocation environments. Furthermore, there is limited work on cross-model evaluation. Our research investigates the decision-making of ten agents across two different experimental conditions: one in which agents are able to communicate with other agents, and one in which emotional contexts are directly injected into the prompt. Based on a conceptual framework of greed, we find that agents predominantly exhibited greed-like behavior across all conditions. Interaction and self-reported social connection did not meaningfully influence the agents’ decision-making. We evaluated four different models: gpt-5-mini, gemini-3-flash-preview, claude-haiku-4-5-20251001, and grok-3-mini-fast-beta, and observed that while models differed in their self-reported connection scores, they did not differ significantly in greediness scores. The code and experimental artifacts are available at https://github.com/tiaL-ops/simCo.
This work presents AgentPanel, a multi-agent forum for human--AI collaboration in scientific exploration, a multi-agent forum for human--AI collaboration in scientific exploration that outperforms a centralized multi-agent debate baseline and shows that users value AgentPanel for perspective diversity and exploration s...
Zhi-Yao Cui, Qianyi Wang, Hao Yan et al.· 1 citation
This article introduces a framework for designing and running simulated experiments with LLM‐powered agents and applies the framework to the exploration–exploitation dilemma and shows that LLM‐based experiments reproduce patterns observed among human participants.
A strategic game arena is introduced that situates LLM agents in social deduction scenarios inspired by Among Us, requiring theory of mind, deception detection, and cooperative deliberation under uncertainty, and motivates architectural changes for virtual agents that must cooperate with humans.
Kevin Kurian, Kevin Scroggins, Emmanuel Dorley et al.· Proceedings of the 26th ACM...· 0 citations
An LLM-driven Hearthstone agent is developed using the Sabberstone framework to evaluate several models, including GPT-4o, GPT-4o-mini, o3-mini, and GPT-5-mini, across multiple decks and prompting strategies, and results indicate that all evaluated LLMs outperform the random baseline, and GPT-5-mini achieves win rates...
Christian Poglitsch, Philipp Bardakji, Johanna Pirker· International Conference on...· 0 citations
Overall, the results show that SAE- and probe-based techniques often outperform basic prompt-based methods for steering LLM agents, although this advantage depends on the specific prompting strategy involved.
Jia-Run Fan, Arul Murugan, Shreyas R. Krishnan et al.· 0 citations
Examination of the interactions of AI using Large Language Models using Mistral, Llama3, Gemma3, and Phi3 in a public goods game within dynamic network structures offers a preliminary framework for LLM-based simulations in adaptive social networks.
Narges Fardnia, Fatemeh Seyedin, Matthias Becker et al.· 1 citation
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