Sep 2026· Proceedings of the 26th ACM International Conference on Intelligent Virtual Agents· 0 citations· 38 references
TL;DR
A strategic game arena is introduced that situates LLM agents in social deduction scenarios inspired by Among Us, requiring theory of mind, deception detection, and cooperative deliberation under uncertainty, and motivates architectural changes for virtual agents that must cooperate with humans.
Abstract
Large language models (LLMs) now power the reasoning core of intelligent virtual agents deployed across an expanding range of social settings, from tutoring students and supporting patients in healthcare, to mediating group discussions and representing humans in various social settings. Effective deployment demands social cognition, the capacity to model what others believe, detect deception, and coordinate strategic action under incomplete information. These capacities, exemplified in the social dynamics of the game Among Us, remain poorly characterized in current LLM evaluation frameworks. We introduce a strategic game arena that situates LLM agents in social deduction scenarios inspired by Among Us, requiring theory of mind, deception detection, and cooperative deliberation under uncertainty. We evaluate 19 open-weight models across 10,134 games and 289,614 utterances, testing both homogeneous and heterogeneous crews. Our experiments reveal three findings. First, crewmates voting through generative reasoning reach only \(50.4\% \pm 4.4\%\) F1 when identifying imposters, while a logistic regression classifier trained on the same discussion transcripts achieves \(85.3\%\) F1. Second, scaling model parameters yields a statistically significant but practically marginal improvement. Medium models (60–82B) reach \(52.8\%\) F1 against \(46.1\%\) for small models (7–20B), a 6.7 point gain (Mann–Whitney U, p = 1.5 × 10− 34). Third, agents fail to integrate evidence coherently during deliberation. Imposters self-incriminate in \(4.12\%\) of their statements, yet crewmates eject the confessing agent only \(33.8\%\) of the time. Crewmates reverse their stated suspect between consecutive rounds without new justification in \(41.9\%\) of cases. Sentiment remains uniformly neutral whether an agent is reporting a body or delivering a routine update. These gaps identify concrete limits in the social cognition of current LLM-powered agents and motivate architectural changes for virtual agents that must cooperate with humans. The source code and the live arena viewer are available at https://ufdatastudio.com/projects/agents-among-us.
MindEvolve is introduced, an autonomous workflow designed to predict behavior in social interactions by generating interpretable symbolic models of cognition, and provides a roadmap for advancing LLM-based cognitive modeling toward human-expert-level theory construction.
Ying-Ying Ye, You-Le Fang, Xiao-Xue Gao et al.· bioRxiv· 0 citations
Reinforcement fine-tuning (RFT) is increasingly used in applications where large language models (LLMs) interact with humans and other agents. Here we use social deduction games to study how RFT changes LLMs'social behaviour. We let fine-tuned and base LLM agents play hidden-role games that require hidden-state inferen...
Ling-Zhe Zhang, Yun-Peng Zhai, Tong Jia et al.· 0 citations
A TBC-TBA self-refine learning multi-agent framework that enables dynamic normative adaptation through iterative multi-agent feedback that integrates Think-Before-Chat (social feedback processing) and Think-Before-Act (norm-guided decision making) phases, allowing agents to progressively refine their normative understa...
Rong-Xin Cheng, Jianhui Yang, Bo-Han Xiong et al.· Proceedings of the Thirty-Fi...· 0 citations
This work investigates whether personality-aware fine-tuning can reduce the consistency and controllability of personality-conditioned dialogue generation compared with instruction prompting alone, and indicates that fine-tuned models are not better at role-playing different personalities than their respective baseline...
Social games require a nuanced understanding of human behavior and are uniquely difficult to solve computationally, even with access to large behavioral datasets. Examining specific aspects of social gameplay, however, can simultaneously yield insight into human behavior and inform the design of more accurate, human-li...
Noah Ari, Darryl Roman, Nusrath Jahan et al.· Proceedings of the 26th ACM...· 0 citations
Different capacities for mentalization across LLMs are demonstrated, and cognitive computational modeling is highlighted as a formal method for assessing comparative intelligence across humans and machines.
Aamir Sohail, Xintong Zhong, Arkady Konovalov et al.· 0 citations
Related blog posts
MIT News · Artificial Intelligence· news.mit.eduOct 18, 2026
A new computational approach reveals how cells communicate to assemble into tissues. This could accelerate stem cell engineering, improve disease models, and inform therapies.
Microsoft Research Blog· microsoft.comOct 15, 2026
Zero-knowledge proofs can verify computing results without rerunning workloads or exposing sensitive data. Magnetar helps bring them into the mainstream with support for standard programming languages, major speed gains, and quantum-resistant security. The post Proof-based general-purpose computing with Magnetar appeared first on Microsoft Research.
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.