Recent Vision Foundation Models (VFMs) predict depth, camera pose, and pointmap in a single forward pass without per-scene optimization, achieving strong generalization. However, enforcing explicit multi-view geometric consistency, e.g., through bundle adjustment, is computationally costly and is thus not imposed during VFM pretraining, so such inconsistency can arise. To address this, implicit self-consistency derived from model outputs (e.g., pointmaps, features), though enforced at test-time in prior work, delivers inherently limited performance gain, especially on scenes where the pretrained VFM is highly inaccurate. In contrast to this implicit signal, we propose Self-Geometry, a plug-and-play test-time adaptation pipeline that directly imposes explicit multi-view geometric constraints using 2D pixel correspondences as pseudo ground-truth. Our proposed Self-Geometry consists of Geometric Disentanglement Optimization, which combines Multi-View Consistency and Epipolar Consistency losses with Gradient Disentanglement to prevent gradient conflict; Frame Angular-Neighbor, a view sampler based on SO(3) geodesic distances for lightly imposing these constraints; and Lightweight TTA, which adapts VFMs via LoRA. Our method achieves consistent improvements in both pose and geometry estimation across six VFMs (VGGT, $\pi^3$, DA3-Giant/Large/Base/Small) and four benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom).
Computing accurate geometry from multi-view images is a fundamental problem in computer vision. Recent feed-forward (FF) models jointly estimate 3D geometry and camera parameters, but they typically suffer from geometry distortion caused by reconstruction ambiguity, even when ground-truth camera parameters are supplied...
Ao-Xiang Fan, Corentin Dumery, Nicolas Talabot et al.· 0 citations
CoGeo-GS assigns concept-aware semantic tags to Gaussians, enabling flexible object selection and reducing interference between foreground objects and background structures within a single optimization stage, and introduces a geometry-aware completion pipeline that combines monocular depth priors with diffusion-based r...
Yuan-Xiang Ni, Xian-Liang Huang, Chen-Hang Ma et al.· 0 citations
RIGOR is a large-scale reconstruction pipeline for gravity-aligned omnidirectional videos that retains a frozen feed-forward perspective backbone and exploits each panorama as a four-view virtual rig and improves both trajectory accuracy and reconstructed geometry over a feed-forward baseline on challenging constructio...
Ting-Jun Huang, Dmitry Rudshin, Mathieu Meyer et al.· 1 citation
Recent depth foundation models like Depth Anything 3 (DA3) achieve remarkable multi-view depth estimation but assume static 3D scenes, limiting their applicability to real-world dynamic environments. Existing training-free 4D methods like Easi3R and VGGT4D rely on correspondence-trained backbones whose attention encode...
Xin-Hao Xiang, Wei-Yang Li, Zhi-Jie Zheng et al.· 0 citations
VI3, a model-agnostic framework that metrically anchors a pretrained 3DFM using only IMU readings, is introduced, acting as a fine refinement under well-conditioned motion and as a strong prior when motion is less informative.
E. Lozano, Alberto Jaenal, Javier Civera· 2 citations
2D-3D registration remains brittle in challenging scenarios such as low overlap, occlusion, repetitive structures, and severe cross-modal ambiguity. A key reason is that existing methods improve representation learning, correspondence estimation, or pose computation in isolation, while the dominant failure mode is inhe...
Chong Wang, Jun-Jie Gao· 0 citations
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