Jul 2026· Applied and Computational Engineering· 0 citations
TL;DR
A structured taxonomy is presented that organizes existing work into three complementary paradigms that represent dominant architectural tendencies in current LLM-based embodied task planning research, and compares these paradigms along dimension of accuracy, robustness, scalability, efficiency, and sim-to-real transfer.
Abstract
Large language models (LLMs) have recently emerged as promising components for task planning in embodied artificial intelligence (AI), where agents must decompose high-level natural language instructions into executable action sequences under dynamic environments and physical constraints. Unlike purely text-based planning, embodied task planning requires grounding in object affordances, partial observability, and the gap between symbolic reasoning and low-level control execution. Classical planning methods, such as STRIPS, PDDL, and HTN, provide formal and interpretable frameworks, yet they struggle with unstructured real-world settings and open-ended instructions. This paper surveys LLM-based approaches to embodied task planning. We present a structured taxonomy that organizes existing work into three complementary paradigms: (1) hierarchical planning, where LLMs serve as high-level planners that decompose goals into subgoals; (2) closed-loop planning, where execution feedback and environmental state monitoring support replanning; and (3) end-to-end embodied planning frameworks, where multimodal LLMs and vision-language-action models integrate perception, language understanding, and action prediction within learned policies. vcThese categories are not strictly mutually exclusive, but rather represent dominant architectural tendencies in current LLM-based embodied task planning research.. We compare these paradigms along dimension of accuracy, robustness, scalability, efficiency, and sim-to-real transfer. The comparison suggests that while LLMs are effective for commonsense-driven task decomposition and feedback-based replanning, they remain limited in physical reasoning, real-time efficiency, and reliable low-level execution. Open challenges are further discussed, including granularity mismatch, physical commonsense deficits, safe replanning, and benchmark standardization, and outline future directions toward more reliable and physically grounded embodied planning.
VLA-SP (Vision-Language-Action via Symbolic Planning), a two-stage Embodied Vision-Language-Action framework, enabling fully automated robotic execution from speech and vision inputs is proposed, demonstrating the strong interpretability, executability, and cross-platform applicability of the framework.
Hanzhuo Zhang, Jiahao Xu, Yicheng Xu et al.· Tsinghua Science and Technol...· 0 citations
This work shows that a single BDDL specification, automatically constructed from open-world video evidence or curated tasks, can serve as a shared interface for data construction, plan verification, and reward design and introduces GroupAdapt, a difficulty-aware length schedule that uses the in-batch group pass rate as a zero-cost signal so that hard prompts get wider length tolerance and automatically tighten as their pass rate improves.
Xiangli Shi, Xiaomeng Zhu, Ye Tian et al.· arXiv.org· 0 citations
A novel task of grounded planning is defined and a newly curated benchmark for spatially grounded long-horizon action planning in the wild is introduced, enabling systematic assessment of whether generated sub-actions are spatially executable for robot manipulation.
A closed-loop framework for planning and evaluation of a vision-language model-based robotic manipulation agent operating in tabletop object rearrangement and manipulation tasks and demonstrates the potential of closed-loop vision-language planning for human-centered robotic manipulation.
Wenbin Ding, Jun Chen, Mingjia Chen et al.· Frontiers in Robotics and AI· 0 citations
Large language models (LLMs) can plan behavior for embodied agents from natural language, but treating the LLM as a request/response oracle on the critical path is fundamentally at odds with real-time control and concurrent goals. We argue for an operating-system-style runtime for embodied agents, and instantiate this idea in an early prototype, TypeGo. TypeGo structures LLM-based planning as asynchronous loops at multiple timescales that overlap with execution, and manages the agent's physical body like an OS manages hardware: the Skill Kernel arbitrates typed physical subsystems among concurrent per-task processes, a scheduler preempts them and resumes or replaces each by source, and speculative skill streaming hides LLM latency behind ongoing motion, while a fast first-action path yields visible feedback within a second. Users program behavior through natural language prescriptions that TypeGo dispatches to the LLM-based planners or compiles into low-latency interrupt handlers. Our prototype of Kalos, a Unitree Go2 quadruped, provides preliminary evidence for the design: in our current task suite, it cuts per-step delay by 50% over step-by-step planning and time-to-first-action by 73% over monolithic planning, while admitting concurrent tasks at low scheduling overhead.
Evidence Acquisition and Feasibility Gating (EAFG) is proposed, a framework that acquires visual evidence through VLM-generated exploratory subgoals and TAMP-based execution and applies a feasibility gate to decide whether to proceed with task planning, acquire further evidence, or halt.
Tsunehiko Tanaka, Matthew Stephenson, Alistair Macvicar et al.· 0 citations