Jun 2026· arXiv.org· Vol abs/2606.31377· 0 citations· 31 references
Computer Science
TL;DR
Experiments show that STDR consistently improves sample efficiency and success rates over multiple baselines, and matches or surpasses handcrafted dense rewards on several challenging tasks, suggesting robustness to visual noise and better-calibrated reward assignment across settings.
Abstract
Reinforcement learning for long-horizon robotic manipulation is often limited by sparse and delayed rewards, while manually designing dense shaping signals is costly and brittle to changes in environments and object configurations. This work proposes Stage-Transition Dense Reward (STDR), a visual reward-learning framework that converts unstructured expert videos into logically grounded dense rewards for training RL agents from scratch. STDR leverages semantic understanding to infer a task's stage structure from demonstrations, and delivers two complementary learning signals during online training: (i) stage-transition feedback that provides goal-directed reward, and (ii) within-stage progress feedback that supplies fine-grained guidance toward completing each stage. Furthermore, an out-of-distribution (OOD) detection mechanism and a grasping regulation module are integrated to enhance robustness and prevent reward hacking. Experiments on 14 manipulation tasks across MetaWorld, ManiSkill, and Franka Kitchen show that STDR consistently improves sample efficiency and success rates over multiple baselines, and matches or surpasses handcrafted dense rewards on several challenging tasks. Real-robot evaluations further indicate that STDR assigns stable, progress-aligned rewards on successful executions while producing appropriately low rewards for failures, suggesting robustness to visual noise and better-calibrated reward assignment across settings.
Experiments show that DenseReward outperforms general-purpose VLMs and existing robotic reward models in dense reward prediction across both simulated and real-world manipulation, and provides effective reward guidance for downstream model predictive control and reinforcement learning.
This work introduces Robo-Dopamine 2.0, a history- and OOD-aware process reward model with a pairwise prediction interface that combines history-conditioned pairwise rewards that use source-aligned reference panels for synthetic OOD queries and observed rollout history for online queries, while preserving the queried endpoints.
Yijie Xu, Haopeng Jin, Run Zhou et al.· 0 citations
This work introduces StructReward, a compute-efficient framework that provides dense reinforcement signals through structured step-level reward alignment and substantially reduces the computational overhead of multimodal reinforcement learning.
MeRLa (Meta-Learned Reward Shaping), a principled framework that meta-learns a task-aware shaping function across auxiliary tasks before RLHF training, is introduced, providing theoretical guarantees for policy invariance, analyze representation drift sensitivity, and formally address incentive misalignment from entropy maximization.
Embodied planning requires agents to make coherent multi-step decisions based on dynamic visual observations and verbal goals. While recent vision-language models (VLMs) excel at static perception tasks, they struggle in interactive environments. Reinforcement learning (RL) offers a natural way to address this limitation, yet online RL approaches suffer from costly interaction and sparse rewards in embodied settings. This paper introduces ORBIT , an O n-policy R einforcement fine-tuning (RFT) framework with offline rewards for Em B od I ed T ask Planning, that preserves the generalization benefits of RFT while addressing the challenges of costly interaction and sparse rewards, supported by solid theoretical guarantees. Our approach is evaluated on EmbodiedBench, a recent benchmark for interactive embodied tasks, covering both in-domain and out-of-domain scenarios. Experimental results show that ORBIT achieves SOTA performance on EB-ALFRED, outper-forming all closed-source and online-RL-based methods, while being substantially more effi-cient in training speed and computational cost, remaining robust to sub-optimal expert trajectories, and exhibiting strong generalization to unseen environments. We released all code and data at https://github.com/mail-taii/Reinforced-Reasoning-for-Embodied-Planning
Di Wu, Jiaxin Fan, Chloe Gu et al.· Annual Meeting of the Associ...· 0 citations
EvoHIL is presented, a unified framework that adapts the reward model, action generator, and visual do main within a staged human-in-the-loop learning process to improve task success, agreement with human-confirmation labels, motion smoothness, and completion time relative to human-in-the-loop and imitation baselines.
Shuoqing Zhang, Tongtong Cheng, Xiru Gao et al.· 0 citations