This work proposes neurosymbolic HRL with {\em Incremental Knowledge (InK), where symbolic high-level components perform symbolic planning on an updatable representation of current InK, while low-level goal-conditioned neural modules learn motion primitives through experience using reward shaping.
Abstract
(Flat) Reinforcement Learning (RL) agents face significant challenges in environments with sparse rewards that require long-horizon reasoning. A compelling approach to improve sample efficiency is to incorporate knowledge into learning and decision-making. In standard Hierarchical RL (HRL), knowledge is encoded in a fixed, non-updatable form, such as architectural choices, and remains unchanged throughout learning. With fixed HRL, reasoning with incremental knowledge learned during exploration is impractical before sufficient environmental knowledge is acquired, leading to poor sample efficiency. In this work, we propose neurosymbolic HRL with {\em Incremental Knowledge (InK)}: symbolic high-level components perform {\em symbolic planning} (e.g. using $D^*$) on an updatable representation of current InK, while low-level goal-conditioned neural modules learn motion primitives through experience using reward shaping. Experiments on navigation tasks demonstrate that incorporating InK substantially improves sample efficiency. Additionally, to perform {\em optimal} symbolic planning given {\em prior} knowledge about the world, we develop Belief World Tree Search. The code is available at https://github.com/CPS-research-group/ink_bwts.
Embodied planning requires agents to make coherent multi-step decisions based on dynamic visual observations and verbal goals. While recent vision-language models (VLMs) excel at static perception tasks, they struggle in interactive environments. Reinforcement learning (RL) offers a natural way to address this limitation, yet online RL approaches suffer from costly interaction and sparse rewards in embodied settings. This paper introduces ORBIT , an O n-policy R einforcement fine-tuning (RFT) framework with offline rewards for Em B od I ed T ask Planning, that preserves the generalization benefits of RFT while addressing the challenges of costly interaction and sparse rewards, supported by solid theoretical guarantees. Our approach is evaluated on EmbodiedBench, a recent benchmark for interactive embodied tasks, covering both in-domain and out-of-domain scenarios. Experimental results show that ORBIT achieves SOTA performance on EB-ALFRED, outper-forming all closed-source and online-RL-based methods, while being substantially more effi-cient in training speed and computational cost, remaining robust to sub-optimal expert trajectories, and exhibiting strong generalization to unseen environments. We released all code and data at https://github.com/mail-taii/Reinforced-Reasoning-for-Embodied-Planning
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