This work proposes a novel approach to explicitly control the number of Gaussians by leveraging local texture information through three key components: texture estimation to capture spatial variation in scene detail, texture-aware pruning that removes redundant Gaussians from low frequency regions, and an adaptive Gaussian head that predicts the modified attributes of the retained primitives without breaking the feed-forward paradigm.
Abstract
Current feed-forward 3D reconstruction methods predict pixel aligned Gaussian primitives, resulting in highly redundant representations. A natural solution is to prune the redundant Gaussians, but naive pruning introduces severe artifacts and often requires inference time fine-tuning, breaking the feed-forward paradigm. Based on previous works, high frequency regions require more Gaussian primitives, while low frequency regions can be represented with significantly fewer primitives. Motivated by this, we propose a novel approach to explicitly control the number of Gaussians by leveraging local texture information. Our approach achieves this through three key components: (1) texture estimation to capture spatial variation in scene detail, (2) texture-aware pruning that removes redundant Gaussians from low frequency regions, and (3) an adaptive Gaussian head that predicts the modified attributes of the retained primitives without breaking the feed-forward paradigm. Experiments on RE10K, ACID, DL3DV, Tanks and Temples, and DTU demonstrate the effectiveness of our approach, while ablation studies validate the contributions of its key components.
This work proposes SaLon3R, a novel framework for Structure-aware, Long-term 3DGS Reconstruction that effectively prunes the redundant 3DGS and resolves artifacts in a single feed-forward pass, and introduces a 3D Point Transformer to overcome geometric inconsistencies caused by long-term accumulative errors.
Jiaxin Guo, Tongfan Guan, Wen-Zhen Dong et al.· International Journal of Com...· 5 citations· ⚡1
A structure-aware merging pipeline that takes per-pixel primitives from any feed-forward method and consolidates them into a compact, content-adaptive Gaussian set while largely retaining visual quality at just $\frac{1}{20}^\text{th}$ of the Gaussians of a per-pixel method is presented.
Tim-Felix Faasch, Jochen Kall, C. Stachniss· 0 citations
AnyGS2Mesh is presented, the first feed-forward framework for directly reconstructing 3D meshes from 3D Gaussian Splatting representations with support for arbitrary input image resolutions, and demonstrates the potential of combining Gaussian representations and feed-forward Transformer architectures for scalable 3D g...
Yuxuan Song, Fan Gao, Yi-Bo Zhao et al.· 0 citations
GrainGS is a dynamic Gaussian framework that combines a hierarchical anchor scaffold with per-Gaussian deformation that achieves high reconstruction quality, real-time novel view synthesis, and compact storage.
This paper proposes a method to address gradient vanishing with a piecewise truncated gradient formulation that improves the optimization stability and robustness to initializations and introduces a novel dataset for benchmarking dynamic Gaussian Splatting using synthetic 3D scenes.
Théo Morales, Nhat-Quynh Le-Pham, Robin Atkins et al.· 0 citations
The results indicate that explicit capacity allocation is a useful complement to Gaussian refinement for semantic occupancy prediction, and the proposed Semantic Gaussian Allocation Transformer (SAGFormer) improves occupancy prediction under the evaluated protocols and yields more semantically consistent and better-uti...
Kanglin Ning, Yi-Ran Zhao, Wenrui Li et al.· arXiv.org· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.