A structure-aware merging pipeline that takes per-pixel primitives from any feed-forward method and consolidates them into a compact, content-adaptive Gaussian set while largely retaining visual quality at just $\frac{1}{20}^\text{th}$ of the Gaussians of a per-pixel method is presented.
Abstract
3D scene reconstruction, modeling, and rendering are highly relevant for numerous tasks, and 3D Gaussian splatting has become a standard choice in this context. Its feed-forward variants provide fast reconstruction from sparse input views but often produce per-pixel primitives, leading to highly redundant and thus inefficient representations. We present a structure-aware merging pipeline that takes per-pixel primitives from any feed-forward method and consolidates them into a compact, content-adaptive Gaussian set while largely retaining visual quality at just $\frac{1}{20}^\text{th}$ of the Gaussians of a per-pixel method. We group spatially coherent Gaussians of similar appearance into variable-size clusters via adaptive superpixel segmentation guided by a saliency map, which allocates fine segments to textured regions and coarse segments to homogeneous areas. We compress each cluster into a compact latent representation through a learned encoder, then match and consolidate representations across views based on geometric overlap and feature similarity via a learned merger. A level-of-detail decoder then produces the final Gaussians at a controllable resolution, enabling a flexible quality-efficiency trade-off at inference. As a post-processing module, the pipeline is backbone-agnostic, leveraging the strengths of existing feed-forward methods. This leads to better and more robust quality than achieved by previous approaches that target a reduction in primitive count, while providing a highly compact representation, that can be rendered efficiently.
AnyGS2Mesh is presented, the first feed-forward framework for directly reconstructing 3D meshes from 3D Gaussian Splatting representations with support for arbitrary input image resolutions, and demonstrates the potential of combining Gaussian representations and feed-forward Transformer architectures for scalable 3D g...
Yuxuan Song, Fan Gao, Yi-Bo Zhao et al.· 0 citations
This work proposes a segmentation framework guided by Contrastive Language–Image Pre-training (CLIP) that enriches sparse 3D tokens with vision–language semantic priors and introduces a decoupled CLIP-induced semantic residual that forms semantic-geometric attention biases for local window attention.
Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and missing details in under-constrained regions, resulting in degraded reconstruction and unstable rendering. To tackle these issues, we propose D$^{3}$GS, a Depth-DINO-Diff...
Yun-Qi Gao, Zhan-Feng Liao, Han-Zhang Tu et al.· 0 citations
The authors' neural representation is the most compact model evaluated and, compared to third-degree SH, reduces the per-primitive appearance footprint from 192 to 28 bytes, accelerates optimization by 1.3$\times, while improving reconstruction quality.
Florian Hahlbohm, Jorge Condor, Linus Franke et al.· 0 citations
GrapeSplat amalgamates multi-view cues into a voxel-aligned scene representation and decodes Gaussians directly from the learned grid, requiring no per-scene optimization or post-processing.
Si-Yu Lu, Yung-Yao Chen, Yi-Jan Chen et al.· 0 citations
A structure-aware rectified flow model with patch-position conditioning, global-local coupled velocity prediction, and density-aware velocity weighting is designed, enabling direct latent generation of class-conditioned 3DGS objects within seconds.