DHRCL decomposes feedback into syntax validation, execution success, unit-test pass rate, and AST-based structural similarity, and organizes these signals through a three-stage Syntax, Execution, Pass&Structural curriculum, and introduces stage-aware probability-based token credit redistribution.
Abstract
Reinforcement learning is a natural post-training paradigm for code-oriented large language models because generated programs can be evaluated through parsing, execution, unit tests, and structural analysis. However, existing methods often rely on sparse outcome rewards or statically combine heterogeneous dense signals, even though syntax validity, executability, functional correctness, and structural organization describe different and progressively dependent programming capabilities. We propose DHRCL, a reinforcement learning framework with Dense Hierarchical Rewards and Curriculum Learning. DHRCL decomposes feedback into syntax validation, execution success, unit-test pass rate, and AST-based structural similarity, and organizes these signals through a three-stage Syntax, Execution, Pass&Structural curriculum. Stage duration is determined automatically from recent validation trends rather than manually specified capability thresholds. We further introduce stage-aware probability-based token credit redistribution. The mechanism follows a consolidation-to-refinement principle: it emphasizes established token patterns during syntax-oriented optimization, applies uniform propagation for non-local execution feedback, and allocates more credit or blame to less-established token decisions during final functional optimization. Under a unified Qwen3-8B and KodCode protocol, the experiments compare DHRCL with binary, pass-rate, reward-model-based, and verifiable dense-reward baselines. We further evaluate DHRCL across Qwen3-4B, Qwen3-8B, and Qwen3-14B backbones, showing that its advantage remains consistent as model capacity increases.
Empirical findings suggest that CudaPerf significantly outperforms strong baselines, including Qwen-3-32B and CUDA Agent by achieving up to 5X and 3.32X improvements in speedup, and 17%&7% improvements in correctness, respectively.
Q. I. Mahmud, Nesreen K. Ahmed, Ali Jannesari· 0 citations
This project explores the Countdown arithmetic reasoning task: given a set of numbers, produce an arithmetic expression that evaluates to a target value on the Qwen 2.5-0.5B base model and proposes two complementary extensions targeting these failure modes.
This work proposes RLPF, reinforcement learning from performance feedback, which turns execution outcomes into a staged reward, and suggests that code agents can be trained not only to pass tests, but also to optimize the programs they write.
Huihao Jing, Haozhe Cui, Wenbin Hu et al.· 0 citations
This project studies whether curriculum-based prompt ordering can make RL fine-tuning more stable and sample-efficient for language-model reasoning, and when curriculum structure helps, when it fails, and what failure modes appear in small-scale online RL fine-tuning.
RL-LLMfuzzer, a reinforcement learning and LLM-based differential fuzzing framework that has successfully unearthed 28 officially confirmed vulnerabilities in GCC and LLVM/Clang, establishing a highly efficient and scalable paradigm for LLM-driven compiler validation.
Donghui Li, Yingying Li, Bo Zhao et al.· Journal of King Saud Univers...· 0 citations
This work introduces StructReward, a compute-efficient framework that provides dense reinforcement signals through structured step-level reward alignment and substantially reduces the computational overhead of multimodal reinforcement learning.