Athena-WBC is proposed, a compact teacher-student pipeline with capability-aligned policy experts for long-tail humanoid whole-body control that shows improved recovery of training-set long-tail motions and better held-out tracking than a strong SONIC-recipe baseline, using only a small number of experts.
Abstract
Large-scale humanoid motion-tracking controllers are commonly improved by reallocating training effort: difficult motions are sampled more often, isolated into smaller subsets, or assigned to specialized experts. We show that this view is incomplete. In strong whole-body-control baselines, a residual set of feasible training clips remains unsolved even under targeted training, especially for high-dynamic transitions and balance-critical motions. These failures arise not only from insufficient exposure, but from a mismatch between the motion demands and the effective capability induced by the default training recipe. We propose Athena-WBC, a compact teacher-student pipeline with capability-aligned policy experts for long-tail humanoid whole-body control. Dynamic experts use a tracking-focused, constraint-aware objective that removes conservative effort and temporal-control penalties while preserving physical feasibility constraints; balance experts use a gravity curriculum to improve early-training survivability. The resulting privileged teachers are motion-routed for DAgger distillation and then compressed into a single controller with deployable observations followed by RL fine-tuning. Experiments on a full-size humanoid show improved recovery of training-set long-tail motions and better held-out tracking than a strong SONIC-recipe baseline, using only a small number of experts.
Humanoid general motion tracking requires policies that can follow diverse whole-body references while maintaining balance. Building such policies involves many practical design choices, and their individual effects are often hard to assess. We address this issue with an empirical study of common modeling and training factors used in recent humanoid motion-imitation pipelines. To make the study controlled and reproducible, we developed YAHMP, an open-source modular framework for training, evaluating, and deploying whole-body motion tracking policies on the Unitree G1. Within YAHMP, we define a nominal configuration and compare variants that differ in motion-command representation, observation history, action representation, actuation profile, hand-force randomization during training, and training approach. We evaluate the resulting policies on a test set of retargeted human motions and compare the nominal policy with TWIST2 as an external baseline trained on the same motion set. The results distinguish choices with clear tracking effects from choices that mainly change actuation effort, training complexity, or physical interaction capability. Finally, we deploy YAHMP policies zero-shot on the real Unitree G1, demonstrating diverse whole-body motion tracking, balance under external perturbations, and forceful interaction.
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