Aug 2025· arXiv.org· Vol abs/2508.06336· 3 citations· 58 references
Computer Science
Abstract
We introduce Unsupervised Partner Design (UPD), a population-free multi-agent reinforcement learning method for robust ad-hoc teamwork. UPD generates training partners on-the-fly and selects them adaptively based on a learnability criterion, removing the need for pre-trained partner populations or manual parameter tuning. We show that this simple mechanism enables effective partner diversity and can be extended to joint partner-environment selection when a procedural level generator is available. Across Level-Based Foraging, Overcooked-AI, and the Overcooked Generalisation Challenge, UPD consistently achieves strong performance compared to both population-based and population-free baselines. In a human-AI user study, agents trained with UPD achieve higher returns and are rated as more adaptive, more human-like, and less frustrating than all evaluated baseline methods.
This work instantiates MAPL using MARL from human feedback with a learned reward model and multi-agent direct preference optimization (MADPO), and shows that MAPL can improve collaboration quality and efficiency while approaching the performance of MARL with fixed, well-defined rewards.
Shuo Liu, Xinzichen Li, Tian-Le Chen et al.· 0 citations
This work proposes Multi-Agent Flow-Pretrained Policy Optimization (MA-FPPO), which uses online fine-tuning to improve the cooperative behavior of models pretrained with flow matching through new interactions with the environment.
Guo-Wei Zou, Hao-Nan Chen, Hai-Tao Wang et al.· 0 citations
CREW (Collaborative Reinforcement Learning for Related Work Generation) is proposed, a novel framework where LLM agents bypass heuristic pipelines to dynamically coordinate by autonomously selecting actions, driven by a policy optimized via Independent Proximal Policy Optimization (IPPO).
Hai-Dang Dang, B. Phạm, B. Nguyen et al.· 0 citations
UnifiedPlayers, a cooperative framework comprising a Planning Player that generates tasks, an Execution Player that produces multi-turn trajectories with Python tool calls, and an Evaluation Player that constructs executable verifiers, highlights cooperation among specialized players as a promising path toward self-enh...
Assistant Professor Benjamin Lindquist studies how engineers deliberately injected randomness into early AI, giving rise to deep-learning models that sometimes hallucinate.
MIT News · Artificial Intelligence· news.mit.eduOct 13, 2026
Machine-learning networks can learn without detailed instructions from a designer. Those that do may offer insight into how the brain reorganizes itself during learning.
MIT News · Artificial Intelligence· news.mit.eduOct 7, 2026
Students in MIT’s Concourse program delve deeply into the human condition, debate challenging questions, and learn to develop judgment about issues that can’t be quantified.
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