LEGO, a benchmark dataset that pairs each user description with human-annotated constraints and a reference scene, and LEGO-Eval, an evaluation framework that decomposes a description into atomic constraints and verifies each one using tools that ground textual references to 3D objects and reason about their spatial relationships are introduced.
Abstract
Accurately synthesizing 3D scenes from user-provided text descriptions is crucial for developing embodied agents. Despite the importance of scene-description alignment, existing evaluation methods for such text-guided 3D scene synthesis either capture only coarse similarity between the synthesized scene and the user description, or ignore the spatial reasoning for verifying object placement. None of them addressed the fine-grained constraints (e.g., X needs to be in the scene in a Y manner) implied by the description from users. To address this, we introduce LEGO, a benchmark dataset that pairs each user description with human-annotated constraints and a reference scene, and LEGO-Eval, an evaluation framework that decomposes a description into atomic constraints and verifies each one using tools that ground textual references to 3D objects and reason about their spatial relationships. We show that (i) LEGO-Eval evaluates misalignment far more accurately than existing methods and (ii) current scene synthesis approaches achieve at most 10% success rate in LEGO-Eval.
We introduce ReRef-3D, a benchmark for language-guided placement in 3D scenes. It contains 33,826 instructions across 998 CLEVR-derived scenes, spanning 16 placement families and direct, one-hop, and two-hop references. Each instruction must be resolved into a valid new placement position. Given that an instruction def...
Mary Lynn Martin, Yifei Zhang, Martha Palmer et al.· 0 citations
DesignAgent3D is presented, an interactive multimodal agentic framework that reformulates 3D scene editing as a designer-like Plan-Perceive-Act paradigm, delivering superior semantic intent alignment, impeccable spatial localization accuracy, and high-fidelity multi-view consistency.
Xiu-Jin Liu, Tian-Yu Yang, Yilun Zhao et al.· 0 citations
SceneBench is introduced, a benchmark of 966 photorealistic 3D scenes reconstructed with Gaussian Splatting and densely annotated with hierarchical semantics spanning scenes, rooms, functional areas, object groups, and individual objects that provides a realistic testbed for developing and evaluating models capable of...
Anubhav Khanal, Prabigya Acharya, Roshni Poudel et al.· 0 citations
3D Gaussian Splatting (3DGS) enables photorealistic real-time novel view synthesis, yet placing a virtual camera to capture a desired frame remains largely manual. Existing language-guided approaches in 3D scenes mainly focus on object-centric grounding, determining what to observe but rarely controlling how it should...
Ji-Rong Li, Satoshi Ikehata, Shuhei Kurita et al.· 0 citations
AffordGraph is proposed, an efficient pipeline whose primary contribution is affordance-guided relation filtering that brings functional scene graph construction within the latency and power budget of AR agents and comes at a moderate, controllable cost in recall.
Eunjae Shin, Seokyoung Kim, Woontack Woo· 0 citations
HARMONY is a hierarchical chain-of-thought framework that leverages both agentic reasoning and visual geometry foundation that can produce 3D scenes that are semantically consistent and perceptually aligned with the reference image, extending single-image compositional reconstruction to complex indoor scene images.
Shuoyao Sun, Chen Wang, En-Xin Song et al.· 1 citation
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