GraspGraphNet is introduced, a topology-aware grasp generation framework that represents each hand as a URDF-derived kinematic graph and directly generates executable palm poses and joint configurations and suggests that graph-structured hand representations can effectively support dexterous grasp generation across robot hands with different kinematic structures.
Abstract
Dexterous grasp generation across robot hands is challenging because hands differ in kinematic topology, actuation dimensions, and native command spaces. We introduce GraspGraphNet, a topology-aware grasp generation framework that represents each hand as a URDF-derived kinematic graph and directly generates executable palm poses and joint configurations. GraspGraphNet combines hierarchical object surface encoding, differentiable forward kinematics, and dynamic world-edge message passing to model evolving robot-object interactions. It applies conditional flow matching directly in executable palm-pose and joint-state space, avoiding post-processing optimization, inverse kinematics, and retargeting. Using a shared model trained on Barrett Hand, Allegro Hand, and Shadow Hand, GraspGraphNet achieves an average success rate of 83.48% with 40ms inference time per grasp on a 40-object benchmark. Without retraining, the same model achieves 72.70% success on controlled finger-removal variants, demonstrating robustness to hand-topology variations. These results suggest that graph-structured hand representations can effectively support dexterous grasp generation across robot hands with different kinematic structures. Project: https://lysees.github.io/graspgraphnet-page
Cross-embodiment dexterous grasping aims to synthesize stable grasps across heterogeneous multi-fingered hands with little or no embodiment-specific tuning. Existing interaction-centric methods achieve promising results, but their object representations often underrepresent local surface geometry, while their robot descriptors do not explicitly encode both robot morphology and kinematics. We propose MANGO-Grasp, an anisotropic interaction framework that represents objects as geometry-oriented 3D Gaussian primitives and robot hands as surface keypoints encoded into morpho-kinematic descriptors. The object primitives are adaptively allocated by geometric complexity and shaped as surface-aligned plates with outward normals, encoding local geometry. Mahalanobis fields over keypoint--primitive pairs serve as interaction prediction targets during training and as optimization guidance for grasp realization at inference. These fields rise sharply for displacement along the surface normal but only gently within the tangent plane, matching the directional structure of contact. Grasps are realized with one shared optimization formulation and hyperparameter setting across all embodiments. On the CMAP and MultiGripperGrasp benchmarks, MANGO-Grasp outperforms the strongest seen-hand baseline by up to 8.24 percentage points in simulation. It also transfers zero-shot to the unseen SharpaWave hand, improving over the strongest zero-shot baseline by up to 16.57 percentage points, and achieves 86% success in real-world experiments. The code and additional materials will be made available upon publication at https://connor-zh.github.io/MANGO-Grasp/.
Learning robot dexterous manipulation from human manipulation videos requires reliably retargeting human intent to executable robot actions while maintaining stable hand-object contact, which remains a key challenge in embodied intelligence. Existing retargeting methods often ignore explicit contact modeling or rely on reinforcement learning, resulting in limited accuracy and generalization. To address this, we propose ObjRetarget, a human-to-robot motion retargeting framework for learning robot dexterous manipulation from human videos, which integrates anthropomorphic arm trajectory constraints with structured hand-object geometric modeling. For arm motion, reference trajectories extracted from human videos are used for initialization, followed by anthropomorphic constraints and redundancy-aware optimization to generate natural and accurate movements. For hand manipulation, ObjRetarget represents multi-finger contacts using polytope clusters and preserves contact structure through geometric invariants to improve stability. Experiments on real robots show that ObjRetarget improves manipulation success rates and contact stability across multiple dexterous tasks, and generalizes well to different demonstrations, object poses, and task settings.
Yuanchuan Lai, Qing Gao, Ziyan Liang et al.· 0 citations
CoToGrasp is a novel generative framework that synthesizes diverse, stable grasps strictly conditioned on specific contact topologies, and introduces a feature-based canonical workspace that projects local object features into a unified gripper-centric domain, effectively decoupling the semantic functional intent from the arbitrary object geometry.
Julien Mérand, Boris Meden, Liming Chen et al.· 1 citation
This work proposes a real-world bimanual grasping framework that includes a multimodal dataset capturing joint angles, visual observations and force signals; a Denoising Diffusion Probabilistic Model (DDPM)-based module that generates joint-level grasp configurations from segmented point clouds; and an execution strategy that integrates motion planning with online grasp refinement to ensure physical stability and feasibility.
Ziming Li, Mingxuan Wu, Jiaqi Zhang et al.· 0 citations
Multifingered grasping is a crucial robotic skill, but current deep-learning grasp planners often struggle to generalize to new objects because they are trained on limited, object-specific datasets. We introduce a fundamentally different approach, grounded in the observation that the gripper and the object share identical surface geometry at their mutual contact points. We propose GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation, a novel deep generative model that learns a compact latent representation of a specific gripper's contact surface distribution, enabling the efficient sampling of valid grasp configurations without relying on object-specific training data. We show that by introducing object features only at inference time, our model can effectively retrieve admissible contact areas that are compatible with the gripper's capabilities. We validate our approach through extensive experiments on established grasp protocols in both simulated and real-world scenarios, demonstrating its effectiveness with different grippers from the literature. Our method delivers state-of-the-art results on the objects from the MultiDex dataset, achieving an average success rate of 86.93%. It offers significantly faster processing when generating numerous grasps, while matching the performance of leading approaches specifically trained on this dataset. Unlike these methods, our approach does not rely on object-specific training data, highlighting the advantages of object-agnostic learning. It effectively addresses the generalization challenges faced by traditional data-driven grasp planners. Code and videos are available on our project website https://cea-list.github.io/goagweb/ .
Julien Mérand, Boris Meden, Mathieu Grossard et al.· 1 citation
Recent data-driven methods for synthesizing 6-DoF grasp poses use generative models to learn complex grasp pose distributions and generate diverse candidate poses. In particular, SE(3)-equivariant flow-based models generate grasp poses that transform consistently with object rotations and translations. However, these methods sample by iterative numerical integration, requiring tens of function evaluations per grasp and limiting their use in real-time manipulation. We propose GraspMeanFlow, an SE(3)-equivariant MeanFlow framework for few-step 6-DoF grasp generation. Our method learns the average velocity over a finite time interval, defined through the time-ordered exponential so that it reproduces exactly the rigid-body displacement accumulated over that interval. We prove that a point-cloud-conditioned distribution transported by an equivariant average-velocity flow map remains invariant, so equivariance is retained under few-step sampling, and we condition the field on a pair of times by lifting both to equivariant vectors, leaving the backbone otherwise unchanged. For stable training, we pair a flow-matching boundary term with either of two consistency terms: the differential MeanFlow identity, whose target requires a Jacobian-vector product, or an equivalent semigroup loss that avoids it. Experiments on ACRONYM show that a single function evaluation of GraspMeanFlow reaches the EMD that an iterative SE(3) flow model needs five steps to approach, that a second instantiation of the same framework improves grasp success by up to 24.3 points in the few-step regime, and that both generate grasp distributions transforming exactly with the object.
J. Kwon, Yikun Bai, Amirhossein Mollaali et al.· 0 citations