Applying the method to 119,147 decisions made by 78,657 subjects from more than 35 countries across 10 classic economic game roles, it is found that human behavior can be closely matched using three dimensions: Risk Aversion, Strategic Sophistication, and Trust.
Abstract
We introduce a general, easy-to-implement AI-based method for studying the structure and complexity of human behavior. We assign a large language model a ``type vector''and then prompt it to choose actions across settings in which we observe human choices. For instance, the type vector (2,4) becomes ``You are a player characterized by the following profile: 2 out of 5 in Altruism, 4 out of 5 in Risk Aversion,''after which it is prompted to make choices. We vary the dimensions (e.g., Altruism, Fairness, Trust, $\dots$) and values (e.g., 1--5) to minimize distance to human choices. Applying the method to 119,147 decisions made by 78,657 subjects from more than 35 countries across 10 classic economic game roles, we find that human behavior can be closely matched using three dimensions: Risk Aversion, Strategic Sophistication, and Trust. Moreover, the types needed to fit individuals across games cluster into fewer than a dozen groups, and can predict behavior in held-out games with different rules and available actions. The results suggest that behavior across diverse settings can be approximated by a low-dimensional, portable representation, supporting the possibility of general yet parsimonious theories across the behavioral sciences. More broadly, the method can provide insights into the structure of many human behaviors.
A replicable methodology is introduced, findings across two architecturally distinct LLMs from different developers are extended, and it is demonstrated that deliberate prompt design meaningfully reduces AI decision bias.
Jing-Jie Su, Yan Lang, Kay-Yut Chen· Review of Behavioral Economi...· 0 citations
Human choice behavior, including route choice, exhibits systematic behavioral biases that deviate from the assumptions of full rationality. Cumulative prospect theory (CPT) has been widely recognized as an effective framework for characterizing such behavioral patterns. However, its large-scale application, particularly in simulation and agent-based modeling, critically depends on specifying individual-level CPT parameters, which remain a major bottleneck. Conventional approaches typically rely on surveys and controlled experiments to calibrate CPT parameters, yet these methods are difficult to generalize and often fail to capture the full diversity of human decision-making. To address this challenge, this paper investigates whether large language models (LLMs) can reproduce human behavioral biases in choice-making without explicit specification of prospect-theoretic parameters. Using route choice as a representative scenario, we design a behavioral evaluation framework and systematically compare LLM-generated decisions with established human behavioral patterns predicted by CPT. Experimental results demonstrate that LLMs are capable of reproducing non-rational human choice biases and can exhibit decision behaviors consistent with prospect-theoretic effects under uncertainty. These findings suggest that generative AI models may provide a scalable alternative for modeling human decision processes and offer a promising foundation for next-generation large-scale agent-based simulation and AI-driven behavioral research.
Jiangtao Han, Shoufeng Ma, Shuxian Xu et al.· 0 citations
In this work, we study the reinforcement learning (RL) problem from pairwise trajectory comparisons provided by a human expert. We generalize preference-based RL by formalizing a novel setting in which the expert can also label trajectory pairs as incomparable, i.e., when neither trajectory dominates the other. We introduce the learning problem and the desiderata that its solution should satisfy. Then, we propose a novel Bradley-Terry-inspired rationality model that effectively captures incomparabilities and infers a multi-dimensional reward function, and we study its properties. We provide a sample complexity analysis for learning the model parameters when a dataset is available. Finally, we evaluate our model's ability to reconstruct a reward function that aligns with the expert's comparisons in simulated environments and to recover the Pareto frontier of policies, along with a robustness analysis across varying levels of expert rationality.
Simone Drago, Marco Mussi, L. Bianconi et al.· 0 citations
We extend the standard Principal-Agent framework to scenarios where the Agent selects from a suite of technologies, each characterized by a distinct cost-capability profile. This framework is increasingly critical in the era of Large Language Models (LLMs), where Agents choose both a model and an associated effort level (e.g., token budget). We model the relationship between output quality and effort as a concave, saturating function, which depends on the Agent's hidden two-dimensional action choice balancing technology selection and effort allocation. We derive the optimal linear contract for the Principal, demonstrating that the Agent's best response is characterized by a threshold reward share that triggers technology switching. Finally, we calibrate our model using open-weight LLM pairings across the MATH and MMLUPro benchmarks. We show that both Principal and Agent, when employing bandit algorithms to navigate this environment, converge to strategies that closely align with our theoretical equilibrium. These results suggest that simple linear contracts can effectively incentivize complex, technology-aware delegation in agentic workflows.
Benevolence bias is identified and measure, a small but consistent tendency for aligned LLMs to lean toward the kinder, safer, more socially approved answer on value-laden survey questions, and is easy to diagnose and straightforward to fix.
Yuanzi Li, Jun-Hao Wang, Minghui Liu et al.· 0 citations
Economics uses different behavioural models for risk, time, losses, valuation, and social choice. I study a unified choice experiment in which the same decision makers face all these domains. I hide a decision maker's choices in one domain and ask a frozen tabular foundation model to recover them from that decision maker's choices elsewhere and labelled choices by other participants. The foundation model improves on the training-sample median, and the gain disappears when visible choices are shuffled across decision makers. I then estimate one random-utility model over the foundation model's learned representation. This structural model applies the same utility function in every domain, retains most of the foundation model's reduction in prediction error, predicts domains excluded from utility estimation, and reproduces how behavioural measures co-move across people. The resulting model separates three objects: a learned common choice domain, one systematic utility function on that domain, and one random component that generates stochastic choice on observed menus.