Chain-of-thought (CoT) reasoning improves large reasoning models (LRMs) on complex tasks but often produces long, redundant traces. Recent training-free early-exit methods shorten these traces by choosing an intermediate point to stop reasoning. We study one such strategy that injects an end-of-think token (EoT,) at this point to trigger the reasoning-to-answering transition, and find that the injected EoT does not always induce a clean answering phase. Answering-phase generation can continue before the model regenerates another EoT, with the span preceding this regenerated EoT scaling with the reasoning tokens saved by early exit and exhibiting continued reasoning behavior. We call this spurious CoT termination, where reasoning-like generation continues into the answering phase. We hypothesize that insufficient attention to the injected EoT contributes to spurious CoT termination and probe this hypothesis with Exit-token Attention Biasing (EAB). Across four LRMs, five benchmarks, and two early-exit methods, increasing attention to the injected EoT reduces spurious CoT termination and answering-phase length. These results reveal a limitation of controlling LRMs by externally matching their explicit think-block format. Inserting the EoT token conforms to this format but does not by itself guarantee the intended reasoning-to-answering transition. Our code is available at https://github.com/Seunghee-Koh/Spurious-CoT-Termination.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
Mobile phones have been closed environments until recent years. The change brought by open platform technologies such as the Symbian operating system and Java technologies has opened up a significant business opportunity for anyone to develop application software such as games for mobile terminals. However, developing mobile applications is currently a challenging task due to the specific demands and technical constraints of mobile development. Furthermore, at the moment very little is known about the suitability of the different development processes for mobile application development. Due to these issues, we have developed an agile development approach called Mobile-D. The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19