AlphaZero has demonstrated that a neural-guided Monte Carlo Tree Search can achieve superhuman performance, but strong play does not necessarily imply perfect play. We study this gap in two oracle-evaluable domains with contrasting structure: Connect Four, a solved partisan game with exact game-theoretic values, and Chomp, an impartial game whose optimal play is governed by Grundy-number structure. Under a unified self-play $+$ MCTS pipeline, we compare vanilla AlphaZero, a multi-frame variant (limited to Chomp), and an AlphaZero Auxiliary Loss (AZAL) that adds oracle-derived policy supervision. We find that vanilla AlphaZero achieves strong play across both domains but cannot preserve the exact trajectories required for optimal play: in Connect Four, it fails to maintain the optimal line of play, while in Chomp, it fails to consistently restore the $g=0$ invariant. On rectangular Chomp boards, multi-frame inputs alone do not remove this gap. Nevertheless, AZAL substantially improves oracle consistency across multi-seeded full-game traces and sampled-state evaluations. On Chomp, AZAL reaches perfect full-game oracle consistency on 10x11 and high but not complete consistency on 9x10; on Connect Four, AZAL improves oracle-match rate and delays the first oracle mistake, but does not reach perfect play.
CompassPlay is introduced, a self-play method that rewards the proposer through gradient alignment that draws on a first-order approximation to learning progress and scores each eligible task without additional solver training.
Sophia Xiao Pu, Xi-Meng Sun, Jiang Liu et al.· 0 citations
The results demonstrate the surprising effectiveness of AVI: it learns more accurate value functions than those learned by AlphaZero, while its one-step-lookahead greedy policies remain competitive with MCTS-based policies at substantially lower training and inference costs.
Raphaël Boige, Amine M. Boumaza, Bruno Scherrer· 0 citations
Most successes of superhuman game-playing algorithms are in games with discrete actions, yet in auctions, robotics, sports, or trading, actions are nearly continuous. Prior techniques either rely on expert-designed discretizations or are sample inefficient. We present a scalable policy-gradient algorithm for large sequ...
Ondrej Kubícek, Viliam Lisý, Tuomas Sandholm· 0 citations
A new robust variant of MCTS that mitigates dynamical model ambiguities to bridge the gap between simulation-based planning and real-world deployment and empirical evidence is provided that this method achieves robust performance in planning problems even under significant ambiguity in the underlying reward distributio...
T. Dam, Kishan Panaganti, Brahim Driss et al.· International Conference on...· 5 citations· ⚡1
It is shown that a simple two-stage scheme, OPD-then-RL, consistently outperforms pure OPD, pure RLVR, and all such joint baselines across logic and math reasoning benchmarks.
Bo-Yang Li, Bingsen Chen, Cheng-Hao Yang et al.· 11 citations
We introduce Faynt, a family of 10M- and 75M-parameter Transformer policies for Super Smash Bros. Melee, each controlling all 26 characters with a single checkpoint. After reinforcement learning (RL), the 10M wins 240 of 244 same-character games (98.4%) against fourteen specialist and multi-character releases on their...
Ali Janati, N. Kuzmin, Rohit Swamy et al.· 0 citations
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