SG-Ego, a large scale annotation set extending Ego4D with spatio-temporal scene graphs, where relations triplets are consolidated over time into explicit time-evolving descriptions of the scene state is introduced, and GLEN, a graph-based model that operates over scene graph sequences to both align them with textual actions and model their temporal evolution is proposed.
Abstract
Understanding human behavior while interacting with the surrounding world is crucial for many applications of embodied AI. First-person videos are particularly informative for this problem, as they well capture how activities reshape the scene over time. However, existing approaches often rely on implicit visual or language-aligned representations, disregarding structured reasoning over the scene dynamic. We argue that explicit, compositional and editable representations of human-environment interactions can play a crucial role for rich grounded activity understanding. To this end, we introduce SG-Ego, a large scale annotation set extending Ego4D with spatio-temporal scene graphs, where relations triplets are consolidated over time into explicit time-evolving descriptions of the scene state. To reason over this representation, we propose GLEN, a graph-based model that operates over scene graph sequences to both align them with textual actions and model their temporal evolution. In addition, we formulate the activity-driven graph-edit forecasting (A-GEF) problem, a novel task that casts scene dynamics as a sequence of structured transformations conditioned on ongoing actions, enabling explicit reasoning about how scenes change over time. We validate our approach across multiple downstream tasks, spanning retrieval benchmarks as EgoMCQ and EgoCVR, as well as long-horizon reasoning benchmarks as EXPLORE-Bench and the newly introduced A-GEF. GLEN achieves strong results compared to raw video baselines and it excels in reasoning settings, typically addressed only with MLLMs, while enabling controllable and structured predictions of scene dynamics driven by human activities. We believe our results establish spatio-temporal scene graphs, together with models that reason over them, as strong compositional and interpretable representations for video understanding and potentially beyond.
This work introduces Scene Graph Thinking (SaGe), a novel paradigm that enables fine-grained and structured visual reasoning through explicit scene-graph representations and proposes node-as-proxy graph rewards to consolidate efficient graph exploration.
Zhiwei Yang, Yuanchen Wu, Nan Zhang et al.· 1 citation
This survey presents a critical review of VLMs for egocentric video understanding, tracing the progression from conventional recognition architectures to multimodal foundation models and embodied systems, and examines how first-person perception and multimodal foundation models support wearable assistance, robot skill learning, human-to-robot transfer, and embodied decision making.
Visual question answering (VQA) in autonomous driving scenarios demands strong spatiotemporal reasoning capabilities, yet existing vision-language models lack explicit modeling of dynamic relationships in complex traffic scenes. We propose STGraphVQA, a framework that represents driving scenes as dynamic spatiotemporal graphs, where nodes denote traffic participants, edges encode spatial and semantic relationships, and the temporal dimension captures their evolution. A hierarchical reasoning architecture progressively processes information through perception, relation, and decision layers, simulating the human driving cognitive process. A logit-level constrained decoding mechanism further ensures that generated answers comply with traffic rules and physical feasibility. Experiments on DriveLM and STRIDE-QA demonstrate that STGraphVQA significantly outperforms state-of-the-art baselines, achieving a Top-1 accuracy of 76.8% and a reasoning chain completeness of 82.3%, providing a promising direction toward interpretable autonomous driving systems.
Dengquan Zhang, Jiayi Wu, Qingshan Wang et al.· International Conference on...· 0 citations
G3Ego, a graph-based framework for egocentric action understanding that uses gaze as a structural cue to identify action-relevant entities in the scene, achieves competitive performance compared with video-based approaches and consistently improves Macro-F1 under class-imbalanced evaluation, while avoiding reliance on computationally expensive video pretraining.
Marko Haralović, Akash Ramakrishnan, E. T. Martínez· 0 citations