Aug 2026· IEEE Robotics and Automation Letters· Vol 11, pp. 12575-12582· 0 citations· 31 references
Computer Science
TL;DR
This work proposes a contact-guided exploration strategy implemented within a Multi-Critic Reinforcement Learning (RL) framework, and obtains candidate interaction points from a general-purpose grasping algorithm, enabling the exploration mechanism to generalise across various object geometries.
Abstract
Non-prehensile manipulation offers versatile skills for moving and rearranging heavy or bulky objects, particularly when combined with a mobile manipulation platform. However, both model-based and model-free approaches struggle with the complex hybrid dynamics and the sparsity of the contact in these tasks. To address these challenges, we propose a contact-guided exploration strategy implemented within a Multi-Critic Reinforcement Learning (RL) framework. A dedicated exploration critic is trained with a dense contact-seeking reward that guides the end-effector toward meaningful contact points; its influence is progressively decayed to recover a task-optimal policy. We obtain candidate interaction points from a general-purpose grasping algorithm, enabling the exploration mechanism to generalise across various object geometries. We evaluate the approach on multiple tasks, including box pushing, chair transportation, and a dishwasher opening task. Finally, we validate the chair transportation policy through extensive experiments on a quadrupedal mobile manipulator, demonstrating deployable non-prehensile manipulation in the real world.
This work proposes a reinforcement learning approach that additionally leverages sliding and rolling contact modes and directly optimizes joint-space trajectories without analytical contact models or custom parameterizations, and minimize the robot-dynamics gap through minimum-jerk system identification and train uncer...
Abdullah Mustafa, Ryo Hanai, I. Ramirez-Alpizar et al.· 0 citations
Glove-based motion capture is emerging as a scalable approach to collecting dexterous-hand demonstration data. However, due to the kinematic gap between the human and robot hand, the recorded human motions cannot be executed directly on the robot, especially for contact-rich tool-use tasks involving in-hand reorientati...
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Dexterous in-hand manipulation requires policies that coordinate high-DoF hand joints through intermittent, contact-rich interaction. Beyond target-orientation tracking, such policies must discover finger gaits that preserve object stability while adapting to geometry, anisotropy, pose, contact, and sensing changes. We...
Jie Yin, Wan-Li Xing, Ze-Yuan Zhao et al.· 0 citations
Effective learning design guidelines for realizing arm-based locomotion on life-sized robotic hardware and expanding the traversable workspace of robots are provided.
Ayumu Iwata, Kento Kawaharazuka, Keita Yoneda et al.· 0 citations
Pushing is an essential nonprehensile manipulation primitive, particularly useful when objects are too heavy, large, or irregularly shaped to be grasped. However, planar single-point contact pushing remains challenging due to underactuation, hybrid contact dynamics, and sensitivity to uncertainty in friction, mass di...
Nikolaos Konstas, Z. Doulgeri· Journal of Intelligent &...· 0 citations
DemoMimic (Dexterous Motion Mimic), a policy that manipulates objects by focusing on their geometry local to the contact points to improve sim-to-real consistency, yielding a single real-world policy that transfers across objects of varying shape, scale, mass, and friction wherever local contact structure is preserved.