Cultural Misalignment in Large Language Models: Detection, Measurement, and Mitigation Through Targeted Fine-Tuning
Antoni CzolgowskiAbel Iyasele
Sep 2026
Artificial IntelligenceNatural Language Processing
Abstract
We evaluate three open-weight LLMs (Gemma3-12B from the USA, Bielik-11B-v3 from Poland, and Qwen3-4B from China) against World Values Survey Wave 7 data for 63 demographic personas across three countries, using normalized Wasserstein distance to quantify distributional misalignment. Contrary to expectations, no model favors its home country: the Chinese-built Qwen3-4B performs worst on its own Chinese population (W1 = 0.436, the highest misalignment in the entire model x country matrix). Targeted LoRA fine-tuning on the five worst-case personas, requiring fewer than 1,200 training pairs and under 15 minutes on a single GPU, reduces bias by 16.8% for Bielik-11B (p_Bonf = 0.002, d = -4.4) with all five targets improving. However, country-level decomposition reveals that fine-tuning redistributes rather than removes bias: Bielik's worst-case personas swap entirely from American to Chinese elderly, with zero overlap between pre- and post-correction sets. To our knowledge, this is the first study to target worst-case demographic personas with LoRA fine-tuning for cross-cultural bias mitigation.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
Mobile phones have been closed environments until recent years. The change brought by open platform technologies such as the Symbian operating system and Java technologies has opened up a significant business opportunity for anyone to develop application software such as games for mobile terminals. However, developing mobile applications is currently a challenging task due to the specific demands and technical constraints of mobile development. Furthermore, at the moment very little is known about the suitability of the different development processes for mobile application development. Due to these issues, we have developed an agile development approach called Mobile-D. The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations of such models.
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19