This paper introduces a data-free neural mesh inpainting framework that operates directly on incomplete input meshes while preserving the original mesh connectivity in a self-supervised graph convolutional network.
This work proposes TopoSurfel, a novel framework that closes the loop between Gaussian surfels and continuous meshes, and introduces a mesh-guided surfel evolution strategy, including normal alignment and geometry-aware density control, to effectively suppress floaters and fill surface holes.
Chuan-Jin Fan, Wen-Jie Chang, Bohao Liao et al.· 0 citations
Inpainting 3D Gaussian Splatting scenes, a key challenge in 3D editing, requires generating plausible content within a masked region of 3D space. Prior approaches rely on 2D diffusion models to produce one or several inpainted reference views, making them susceptible to challenges associated with multi-view inconsisten...
Noé Lallouet, Michael Fischer, Élie Michel· 0 citations
Advances in neural rendering have enabled high-fidelity multi-view reconstruction of 3D scenes. However, free-form non-rigid shape editing remains a significant challenge. Point-based neural representations are highly desirable for multi-view reconstruction because they lack fixed connectivity, which does not constrain...
Yan-Shun Zhang, Shichong Peng, Mehran Aghabozorgi et al.· 0 citations
A vertex-based deformation optimization quantity capable of large deformations and robustness to such noise is proposed, periodically remesh using an isotropic remesher that interpolates and carries forward the deformation optimization state.
Nam Anh Dinh, Itai Lang, Oded Stein et al.· 0 citations
3D content generation technology has significantly advanced the work of designers, as well as the 3D printing and gaming industries. However, it remains difficult to produce lightweight, editable, and topologically clean artistic content that is directly production-ready. To achieve this, we present TaoFlowForge, an ar...
Xian-Ze Fang, Qi-Yuan Feng, Dongfang Sun et al.· 0 citations
This work proposes a decompose-before-reconstruct approach, which significantly improves mesh fidelity and novel-view synthesis and novel-view synthesis, while supporting object-wise modifiability and interactivity.
Minhas Kamal, Hiranya Garbha Kumar, Mahedi Kamal et al.· 0 citations
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