Aug 2026· Eduvest - Journal Of Universal Studies· Vol 6, pp. 9457-9469· 0 citations· 38 references
Abstract
Role-playing games (RPGs) have become an increasingly popular form of media that offers extensive exposure to English through narrative, dialogue, and interaction, suggesting potential as tools for English language learning. However, there is a need to explore the trends in research on their pedagogical use. This study employed the PRISMA framework to analyze 42 peer-reviewed studies on RPG-based learning in English language learning environments. The findings indicate that RPGs provide immersive, contextualized environments aligning with experiential and constructivist learning theories. Learners demonstrate improvements in vocabulary, communication skills, motivation, and socio-emotional development. Studies highlight authentic interaction opportunities found in MMORPGs, vocabulary learning strategies used by ESL learners in RPGs, and gains in vocabulary and communicative skills. Furthermore, recent scholarship emphasizes that these digital environments significantly bolster learner motivation and autonomous engagement. Despite limitations such as methodological heterogeneity and reliance on self-reported data, RPGs show strong potential as effective media in English language learning.
ABSTRACT
English as a foreign language (EFL) instruction at the junior high school level often faces challenges related to low student motivation, limited engagement, and difficulties in learning vocabulary through conventional instruction. Gamification offers an alternative by integrating game elements into learning a...
B. Prawira, Widhya Putriana· TEACHING Jurnal Inovasi Kegu...· 0 citations
The literacy process faces the constant challenge of fostering fluid reading and writing skills while overcoming the misconception that play is incompatible with formal learning. In this context, reclaiming oral tradition genres through play stimulates reflection on the writing system and strengthens children's autonom...
Karla Dayanne Braga Abreu Aguiar, Tyciana Vasconcelos Batalha, Andréia de Sousa Marques Oliveira et al.· Revista de Estudos Interdisc...· 0 citations
Findings show that platforms like WeChat enhance reading engagement and comprehension through authentic texts, peer interaction, and multimodal input, and that learner motivation emerges as a cross-cutting outcome, driven by autonomy, social presence, and interactive environments.
Xuelian Wan, Megat Aman Zahiri bin Megat Zakaria· SN Social Sciences· 0 citations
In modern education, technology plays an indispensable role, fundamentally reshaping instructional and learning methods across diverse academic fields, particularly within English language teaching. The integration of digital learning technologies provides innovative opportunities to improve students' engagement, motiv...
I. G. A. V. Widiadnya, I. G. N. O. Seventilofa, Kadek Ayu Kartika Septiana· Al-Qalbu: Jurnal Pendidikan,...· 0 citations
This study investigates the effectiveness of
Animal Crossing: New Horizons
as a game-based learning tool for English vocabulary acquisition among elementary-level EFL learners in Taiwan, with particular attention to gender differences. While previous research on game-based language learning has largely focused on p...
Chiu-Jung Chen, Pei-Lin Liu· Journal of educational compu...· 0 citations
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