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Fabula: Building a Narrative Storytelling Sidekick with the Writers' Community

Jun 2026 · arXiv.org · Vol abs/2606.14411 · 1 citation · 99 references
Computer Science

TL;DR

Building on critical feedback and concerns, Fabula is used as a cultural probe in adversarial design, and potentials for writing feedback and for interactive storytelling are identified.

Abstract

We design and evaluate Fabula, an interactive app for fiction writers. Fabula uses detailed narrative plans informed by general narratological theory. Stories are structured hierarchically into scenes and beats that can be (re)generated and revised at script and story plan level. Using participatory AI, we critically evaluate and improve Fabula with casual and published writers, via design interviews and writing sessions with 42 experts, and large-scale internal and external testing. We interrogate our design choices: (1) whether a language model-based auto-evaluator, optimized on human experts'preferences, can improve story quality, (2) whether users want UI that exposes the detailed narrative plan alongside the story script, (3) to what extent our narratology assumptions fit localised storytelling traditions and serve screenwriters or playwrights, and (4) whether convergent iteration over the story plan supports writers'creativity. Building on critical feedback and concerns, we use Fabula as a cultural probe in adversarial design, and identify potentials for writing feedback and for interactive storytelling.

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