This work presents a deep, global Structure-from-Motion framework based on learned view-graph aggregation that employs a permutation-equivariant, edge-conditioned graph neural network that takes noisy pairwise relative poses as input and outputs globally consistent camera extrinsics.
Abstract
Camera pose estimation is a key step in 3D reconstruction and view-synthesis pipelines. We present a deep, global Structure-from-Motion framework based on learned view-graph aggregation. Our method employs a permutation-equivariant, edge-conditioned graph neural network that takes noisy pairwise relative poses as input and outputs globally consistent camera extrinsics. The network is trained without ground-truth supervision, relying solely on a relative-pose consistency objective. This is followed by 3D point triangulation and robust bundle adjustment. Our approach is efficient, scalable to more than a thousand images, and robust to graph density. We evaluate our method on MegaDepth, 1DSfM, Strecha, and BlendedMVS. These experiments demonstrate that our method achieves superior rotation and translation accuracy compared to deep track-centric methods while registering more images across many scenes, and competitive results compared to state-of-the-art classical pipelines, while being much faster.
This work proposes a subgraph-guided view graph pruning framework for robust global SfM that first partition the view graph into locally consistent subgraphs and performs global SfM within each subgraph to obtain reliable camera poses.
Jia-Min Xu, Lixing Yao, Wei-Chen Dai et al.· 0 citations
Computing accurate geometry from multi-view images is a fundamental problem in computer vision. Recent feed-forward (FF) models jointly estimate 3D geometry and camera parameters, but they typically suffer from geometry distortion caused by reconstruction ambiguity, even when ground-truth camera parameters are supplied...
Ao-Xiang Fan, Corentin Dumery, Nicolas Talabot et al.· 0 citations
Pretrained 3D encoders are typically developed on globally reconstructed scenes expressed in a consistent world coordinate frame, whereas embodied systems must reason from partial, viewpoint-dependent observations in camera coordinates. We show that this shift from globally learned 3D feature spaces to realistic partia...
Akira-Miranda Adeyomi Adeniran-Lowe, B. Singh, Lars Arnold Dethlefsen et al.· 0 citations
Camera pose estimation from multi-view images remains a challenge in computer vision. Traditional methods often address this problem using Structure-from-Motion (SfM) with bundle adjustment. However, camera poses estimated from sparse views are inherently ambiguous due to insufficient geometric constraints. Recent work...
Bao-Long Tran, Cuong Le, T. Dehdarirad et al.· 0 citations
Graph3R is introduced, which unifies view graph initialization with feed-forward reconstruction with feed-forward reconstruction through a shared geometric representation, and takes a step toward end-to-end reconstruction from uncurated image collections.
Jing-Wen Yu, Heng-Li Wang, Jian-Hao Jiao et al.· 0 citations
Feed-forward 3D reconstruction models have achieved remarkable progress through large-scale training and strong learned priors. However, they remain fragile when applied to dynamic in-the-wild videos, where non-rigid motion, occlusions, and illumination changes are prevalent. A key limitation lies in their reliance on...
Yao-Long Zhu, Peng Li, Jia-Hao Lu et al.· 0 citations
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