Sep 2026· Proceedings of the 26th ACM International Conference on Intelligent Virtual Agents· 0 citations· 13 references
TL;DR
The Virtual Human Improv Library is presented, a multi-agent framework for social skill training through improvised interpersonal role-play, in which users interact with virtual characters in real time.
Abstract
Social skills are often practiced through role-play, where learning depends not only on producing appropriate responses but also on interpreting another person’s intentions, goals, and behavioral shifts over time. Prior research has shown the potential of large language models for social skill training, but existing approaches often emphasize rehearsal or negotiation-oriented interactions and provide limited support for open-ended social scenarios. In this work, we present the Virtual Human Improv Library, a multi-agent framework for social skill training through improvised interpersonal role-play, in which users interact with virtual characters in real time. Our approach consists of a three agent architecture: an Orchestrator LLM for scenario co-construction with a participant, a Director LLM for improvisation guidance, and an Actor LLM for in-character dialogue generation. The framework is inspired by an approach to Stanislavsky’s Active Analysis, which structures interaction through impelling actions, counteractions, tactics, and counter-tactics. We ultimately envision a Virtual Human Improv Troupe with embodied virtual actors, but in this paper we present an exploratory study of audio-only interaction between virtual actors and human users. This work contributes to the design of multi-agent role-play systems for social skill training and points toward future integration with virtual humans to teach Theory of Mind skills in socially rich interactions.
This work investigates whether personality-aware fine-tuning can reduce the consistency and controllability of personality-conditioned dialogue generation compared with instruction prompting alone, and indicates that fine-tuned models are not better at role-playing different personalities than their respective baseline...
As large language models (LLMs) are increasingly deployed as role-playing agents in educational and professional training simulations, their susceptibility to user-induced distraction threatens their pedagogical utility. We formalise goal-competing distraction as a controlled evaluation paradigm and introduce a simulat...
Dong-Xu Lu, Albert Gatt, Johan Jeuring· SIGDIAL Conferences· 0 citations
PersonaWeaver is introduced, which disentangles world building from behavioral specification and models behavior through setting general, diverse, manually curated banks of moral positions and conversational reactions and allows us to test how far LLM(s) can be pushed beyond their default behavioral patterns across set...
Maan Qraitem, Kate Saenko, Bryan A. Plummer· 0 citations
Human-agent teams are collaborative systems where humans and agents work interdependently to achieve shared goals. The success of such teams is associated with the human's perception of the agent as a legitimate teammate. This perception is thought to depend not only on the agent's capabilities and reliability but also...
Lara Gauder, Martín Meza, J. Krick et al.· 0 citations
Adaptive behavior is a fundamental requirement for social robots operating in real-world environments, where interactions must dynamically respond to both observable actions and inferred user states. In this work, we propose a novel framework that models human–robot interaction as a planning problem, where adaptive con...
Giulia Berettieri, Anna Allegra Bixio, Lucrezia Grassi et al.· Companion Publication of the...· 0 citations
AffAdapt is presented, a seamless interaction design framework for AI-personas, which coordinates streaming speech recognition, proactive turn-management, persona-grounded response generation, a persistent emotional state, and synchronized embodied output into a single interaction loop.
Nishanth Chidambaram, K. Paliwal, Kayla Hom et al.· 1 citation· ⚡1
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