Skip to content

PERSONAWEAVER: Controllable Diversity Beyond Conventional Archetypes in Procedural Character Generation

Sep 2026 · 0 citations · 19 references
Computer Science

TL;DR

PersonaWeaver is introduced, which disentangles world building from behavioral specification and models behavior through setting general, diverse, manually curated banks of moral positions and conversational reactions and allows us to test how far LLM(s) can be pushed beyond their default behavioral patterns across settings.

Abstract

Procedural character generation aims to populate games, simulations, and other virtual worlds with diverse characters. Large language models (LLMs) offer a promising foundation for scaling this task. However, LLM-based procedural character generation remains at an early stage: existing methods either generate characters directly or adapt profiles retrieved from persona banks. As we show, both approaches produce behaviorally homogeneous populations: characters overwhelmingly agree with positive moral norms and respond to questions with helpful, assistant-like reactions. To mitigate this homogenization, we introduce PersonaWeaver, which disentangles world building from behavioral specification and models behavior through setting general, diverse, manually curated banks of moral positions and conversational reactions. This design allows us to test how far LLM(s) can be pushed beyond their default behavioral patterns across settings. Across ten realistic and fantastical settings and three LLM(s), PersonaWeaver produces broader moral and interactional response distributions than prior work. Its guidance also diversifies interpersonal language, response length, and sentiment. It also produces less archetypal combinations of world attributes. Code is available at https://github.com/mqraitem/PersonaWeaver.

View source

Similar papers

#artificial intelligence Preprint Sep 2026

Deep Persona: A Psychologically Grounded Architecture and Evaluation Framework for Role-Playing Agents and Simulations

Existing approaches to persona simulation with Large Language Models (LLMs) mostly rely on shallow character descriptions that fail to sustain coherent character behavior across extended interactions. We introduce Deep Persona, a psychologically grounded, three-layered architecture that organizes personas into hierarch...

Rotem Dror, Zohar Elyoseph, Yuval Haber et al. · 0 citations
Preprint Aug 2026

Do LLMs Understand Personality? Rethinking Persona Fidelity Evaluation through Structured Behavioral Inference

This work proposes PRISM (Persona Reasoning with Inverse SFL-based Modeling), a psycholinguistically grounded framework that reformulates persona fidelity evaluation as a structured inverse inference task, providing a more reliable framework for persona fidelity evaluation.

Meng-Fan Li, Ze-Sheng Wei, Xuan-Hua Shi et al. · 1 citation

Bonsai: Cultivating Author Intent in LLM-Based Interactive Digital Narratives

C cultivation is proposed : a design metaphor in which LLM-generated branches are stored as persistent material for authors to shape through iterative curation, and reflects on how this metaphor reframes human-AI creative collaboration: authors become garden-ers, tending ever-growing branches rather than constraining e...

Tiffany Wang, Max Kreminski · 0 citations

Alignment by Stereotyping: How LLMs Sacrifice Individual Distinctiveness for Cultural Adaptation

Large language models are increasingly deployed for personalized interaction, and demographic conditioning via user profiles is a widely adopted strategy for cultural adaptation. We ask whether this approach genuinely serves individual users or achieves accuracy by erasing individual distinctiveness. Studying seven mod...

Qishuai Zhong, Zongmin Li, Si-Qi Fan et al. · 0 citations
Open access 2026

Breaking the Script: Do Role-Playing Agents Maintain Goal Alignment under Distraction?

As large language models (LLMs) are increasingly deployed as role-playing agents in educational and professional training simulations, their susceptibility to user-induced distraction threatens their pedagogical utility. We formalise goal-competing distraction as a controlled evaluation paradigm and introduce a simulat...

Dong-Xu Lu, Albert Gatt, Johan Jeuring · 0 citations

Related blog posts

MIT News · Artificial Intelligence Sep 24, 2026

Estimating suicide risk from text

A new language-processing tool could help identify the highest-risk individuals from natural language, enabling swifter interventions.

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.