Aug 2026· International Conference on Machine Vision and Deep Learning· Vol 14326, pp. 143262F - 143262F-7· 0 citations· 19 references
Engineering
TL;DR
GAUID (Gesture-Aware UI Design), a novel framework that leverages vision-language models to jointly understand hand gestures, voice commands, and interaction context for adaptive interface generation, is proposed.
Abstract
Gesture-based interaction represents a natural and intuitive paradigm for human-computer interaction (HCI), yet current systems struggle to bridge the semantic gap between low-level gesture recognition and high-level interface adaptation. This paper proposes GAUID (Gesture-Aware UI Design), a novel framework that leverages vision-language models to jointly understand hand gestures, voice commands, and interaction context for adaptive interface generation. The system integrates MediaPipe hand tracking with a Vision Transformer (ViT) for gesture encoding, a Whisper-BERT pipeline for voice command understanding, and a CLIP-based vision-language fusion module that aligns gesture-text representations in a shared embedding space. A cross-attention mechanism combines multi-modal features to generate context-aware UI layout recommendations. We evaluate GAUID on three benchmark datasets: NVGesture, HaGRID, and a custom GestureHCI corpus comprising 8,680 gesture-command-UI triplets. Experimental results demonstrate that GAUID achieves gesture recognition accuracy of 92.4% on GestureHCI and 89.7% on NVGesture, outperforming six baseline methods. A user study with 40 participants confirms significant improvements in task completion rate (91.2%), user satisfaction (4.8/5), and learnability (4.7/5) compared to static and rule-based interfaces.
Socially competent humanoid robots must communicate affect and intent through gesture as well as speech, yet open-ended interaction must become motion that is both expressive and executable on a specific body. This demands semantic flexibility for contextual social intent while preserving deterministic, embodiment-awar...
Dao-Jie Peng, Bing-Tao Wang, Fu-Long Ma et al.· 0 citations
It is suggested that making interaction structure explicit is a promising direction for multimodal interaction understanding and provides a basis for future extension toward more complex multi-party and human-robot interaction scenarios.
Lykong Un· Proceedings of the 28th Inte...· 0 citations
This work proposes RoboGesture, a robot-centric framework that co-designs data, modeling, and control to power a complete interactive human-humanoid system in which the robot listens, responds, and gestures in real time.
Zi-Fan Wang, Ziang Ren, Pengteng Shi et al.· 5 citations
Although Large Language Models (LLMs) and multimodal AI are quickly expanding the capabilities of embodied agents, real world robotic systems continue to face major challenges: the high cost of hardware, inflexible interaction models, and excessive dependence on cloud computing. We will address these challenges by prop...
Amruth Krishna K, Mohammed Sabil C, Mohammed Shamnas K et al.· International Conference Inn...· 0 citations
This tutorial presents methods and challenges involved in developing effective gestural interaction systems, and introduces recent advances in hand motion generation, with emphasis on multimodal conditioning from text, audio, body motion, and objects.
A. Giachetti, Marco Emporio, H. Wannous et al.· Proceedings of the 28th Inte...· 0 citations
Current English language learning systems are often limited by single-dimensional learning-state perception, insufficient modeling of affective-cognitive characteristics, and delayed or inflexible feedback regulation. To address these limitations, this study proposes an affective-cognitive gated cross-modal transform...
Yao Tang· Frontiers in Neurorobotics· 0 citations
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