Skip to content
Preprint

SplatStream: Fine Granular Scalable Gaussian Splatting for Adaptive 3D Scene Streaming

Jul 2026 · 0 citations · 18 references
Engineering

TL;DR

SplatStream is presented, a fine granular scalable Gaussian splatting framework for dynamic 3D scene delivery, which decompose the GS scenes into quality and resolution layers, and introduces inter-layer predictive coding to achieve scalability.

Abstract

Dynamic 3D Gaussian Splatting (GS) enables high quality real-time rendering for immersive media, but its large representation size and frame-wise redundancy create significant challenges for adaptive streaming. This paper presents SplatStream, a fine granular scalable Gaussian splatting framework for dynamic 3D scene delivery. The proposed method decompose the GS scenes into quality and resolution layers, and introduces inter-layer predictive coding to achieve scalability. For temporal direction, B-frames are introduced to have temporal quality scalability. A lightweight cross-layer transformer based predictor is utilized for both cross layer and temporal predictions. In addition, a volume-opacity based importance measure is used for fine-grained Gaussian packetization, allowing visually important primitives to be transmitted earlier for progressive refinement. Finally, the scalable GS bitstream is mapped to an MPEG-DASH compatible sub-representation structure, enabling fine granular adaptive, low-latency delivery of dynamic Gaussian splatting content under bandwidth-varying conditions.

View source

Similar papers

Preprint Aug 2026

QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splatting

Quantized Anchored Residual Coding Gaussian Streaming (QuARC-GS), a quantization-aware 4D scene optimization framework for online dynamic scene reconstruction that achieves ultra-high compression while maintaining reconstruction speed and quality, is proposed.

V. Nguyen, Yu-Chen Wang, Kyung Chul Lee et al. · 0 citations
Preprint Sep 2026

MoQSplat: Adaptive Progressive Streaming of 3D Gaussian Splatting via MoQ

3D Gaussian Splatting (3DGS) enables photorealistic novel view synthesis, but transmitting gigabyte-scale scene data remains challenging for immersive applications. Traditional HTTP Adaptive Streaming over TCP introduces Head-of-Line (HOL) blocking and coarse segmenting ill-suited to fine-grained 3DGS delivery. We prop...

Emanuele Artioli, Mohammadreza Ghafari, Md Tariqul Islam et al. · 0 citations
Preprint Sep 2026

EffGS: Efficient and High-Fidelity Gaussian Splatting

EffGS, a more general acceleration framework that improves training and rendering efficiency while maintaining reconstruction quality comparable to or better than vanilla 3DGS across bounded and large-scale scenes, is proposed.

Chang-Bai Li, Shuo Yang, Yi-Chen Yang et al. · 0 citations
Open access Sep 2026

Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edge

Three-dimensional (3D) Gaussian splatting (3D-GS) has emerged as a promising technique for large-scale scene reconstruction due to its high rendering efficiency and fidelity. However, the training of large-scale 3D-GS models at wireless edge faces various technical challenges including the limited communication, comput...

Guan-Lin Wu, Chao Hu, Pu Chen et al. · 0 citations
Conference Aug 2026

Design and Optimization for Interactive Spatial-Temporal Multi-Modal Gaussian Splatting

With the advances of 3D representations, Gaussian Splatting has quickly evolved into the most promising volumetric video representation. A great amount of research efforts has been conducted in many perspectives for better spatial-temporal multi-modal scene reconstruction based on Gaussian Splatting. In this paper, we...

Guan-Ming Su · 0 citations
Preprint Sep 2026

Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors

Immersive video communication requires photorealistic, render-efficient, and compact dynamic scene representations. 3D Gaussian Splatting (3DGS) offers a promising representation, but dynamic 3DGS remains difficult to compress due to dense primitives and spatiotemporal redundancy. Anchor-based formulations improve comp...

Ge Gao, Si-Yue Teng, Chanqgi Wang et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.