Quantized Anchored Residual Coding Gaussian Streaming (QuARC-GS), a quantization-aware 4D scene optimization framework for online dynamic scene reconstruction that achieves ultra-high compression while maintaining reconstruction speed and quality, is proposed.
Abstract
3D scene representation techniques such as neural radiance fields (NeRFs) and Gaussian splatting have made substantial progress in novel view synthesis, achieving high-quality renderings from arbitrary view angles. More recently, such techniques have been extended to dynamic 3D scenes; however, achieving sustainable online free-viewpoint video (FVV) streaming remains challenging, especially for longer videos, due to significant storage demands of detailed scene representations and high reconstruction/rendering speed needs. To address these challenges, we propose Quantized Anchored Residual Coding Gaussian Streaming (QuARC-GS), a quantization-aware 4D scene optimization framework for online dynamic scene reconstruction that achieves ultra-high compression while maintaining reconstruction speed and quality. QuARC-GS represents a scene using a single canonical frame and highly compressed per-frame residuals. Specifically, we compress each residual through two complementary strategies targeting motion, appearance, and densification. We introduce quantization-aware anchor deformation, which suppresses insignificant motion updates while preserving meaningful deformations, maintaining reconstruction quality under low-storage streaming. Furthermore, we design a change-gated densification strategy that allocates new Gaussians only in regions exhibiting genuine temporal changes, effectively eliminating redundant appearance updates and reducing storage overhead. Extensive experiments on widely used datasets demonstrate that QuARC-GS enables competitive reconstruction quality and training speed while cutting per-frame storage by up to 11$\times$ compared to the state-of-the-art.
An empirical study of free-view video compression for dynamic scenes reconstructed with 3D Gaussian Splatting for dynamic scenes reconstructed with 3D Gaussian Splatting, examining how practical pipeline design choices affect reconstruction fidelity and storage efficiency.
Mingyang Song, Yang Zhang, Siyu Tang et al.· International Conference on...· 0 citations
SplatStream is presented, a fine granular scalable Gaussian splatting framework for dynamic 3D scene delivery, which decompose the GS scenes into quality and resolution layers, and introduces inter-layer predictive coding to achieve scalability.
Muhammad Talha, W. Gordon, Sajid Umair et al.· 0 citations
Struct-GStream is proposed, which can achieve efficient FVV streaming using structured 3D Gaussians (3DGs) and introduces dynamic anchor points to generate structured 3DGs to construct basic scenes and model approximate scene movements based on the assumption of local rigidity in object motion.
Han Jiao, Jiakai Sun, Lei Zhao et al.· 0 citations
CC-4DGS is presented, a storage-efficient and scalable framework that rethinks both deformation modeling and canonical attribute storage and achieves reconstruction accuracy comparable to state-of-the-art methods such as Swift4D, while offering significantly improved storage efficiency and favorable runtime-memory trad...
K. Park, C. Rhee· IEEE Transactions on Visuali...· 0 citations
GenSplatCodec, a unified feed-forward Gaussian codec that reformulates low-bitrate Gaussian compression as geometry-guided generative decoding and develops a three-stage optimization strategy that stabilizes the learning of the unified codec and adapts the generative decoder to codec-derived structural and appearance c...
Qiang Hu, Zhenlong Wu, Lei Huang et al.· arXiv.org· 1 citation
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