Aug 2026· IEEE Transactions on Visualization and Computer Graphics· Vol PP, pp. 1-16· 0 citations· 47 references
MedicineComputer Science
TL;DR
CC-4DGS is presented, a storage-efficient and scalable framework that rethinks both deformation modeling and canonical attribute storage and achieves reconstruction accuracy comparable to state-of-the-art methods such as Swift4D, while offering significantly improved storage efficiency and favorable runtime-memory trade-offs.
Abstract
Dynamic four-dimensional (4D) Gaussian Splatting has emerged as a powerful explicit representation for highquality view synthesis, yet existing methods still require tens to hundreds of megabytes per scene due to their heavy reliance on large multi-resolution hash tables and high-dimensional Gaussian attributes. This paper presents CC-4DGS, a storage-efficient and scalable framework that rethinks both deformation modeling and canonical attribute storage. First, we introduce a computational deformation field (CDF) that replaces large multi-resolution learnable hash tables with deterministic dense hash encoding and compact neural decoders, enabling on-the-fly synthesis of deformation features while reducing deformation storage to only 1-3 MB per scene. Second, we propose a compression of canonical point-cloud attributes (CCA) pipeline that compresses highdimensional spherical harmonic appearance terms and auxiliary Gaussian attributes via conditional autoencoding, selective quantization, and residual codebooks, achieving 3-5× point-cloud reduction with negligible quality loss. Together, these components yield a unified representation that preserves real-time rendering performance while reducing total storage to 20-30 MB. Extensive experiments across the N3DV and Technicolor Light Field datasets demonstrate that CC-4DGS achieves reconstruction accuracy comparable to state-of-the-art methods such as Swift4D, while offering significantly improved storage efficiency and favorable runtime-memory trade-offs.
Quantized Anchored Residual Coding Gaussian Streaming (QuARC-GS), a quantization-aware 4D scene optimization framework for online dynamic scene reconstruction that achieves ultra-high compression while maintaining reconstruction speed and quality, is proposed.
V. Nguyen, Yu-Chen Wang, Kyung Chul Lee et al.· 0 citations
Scene reconstruction with 3D Gaussian Splatting (3DGS) has become common, however deployment remains painful as the uncompressed file sizes can be massive. Current 3DGS compression systems combine multiple strategies for file size reduction, which can obscure where gains come from and limit component reuse across train...
W. Morgenstern, Friedrich Elias Branschke, F. Fleischmann et al.· 0 citations
This work proposes COSA-GS, which constructs context without spatial aggregation through anchor-wise causal factorization, providing a simple yet effective framework for practical 3DGS compression.
Peng-Peng Yu, Yue-Ru Chen, Fei Song et al.· 0 citations
This work proposes a real-time video compression framework that represents and compresses a Group of Pictures using a coarse-to-fine multi-scale 2D Gaussian Splatting structure coupled with a lightweight deformation network and demonstrates the potential of Gaussian Splatting as a practical solution for efficient high-...
Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable performance in novel view synthesis, yet deploying both static and dynamic Gaussian representations on resource-constrained mobile devices remains challenging due to heavy storage, redundant primitives, and costly per-frame computation. We present...
Xiao-Biao Du, Bei-Xi Hao, Zhen Fang et al.· 0 citations
An adaptive coding unit early termination framework is proposed, which optimizes texture and geometry videos in an independent manner and reduces the overall intra-frame encoding time by an average of 85.99% while maintaining similar perceptual quality, indicating its potential for encoder-side complexity reduction in...
Tao Tian, Wei Liu, Zhan-Shan Wang et al.· Frontiers of Physics· 0 citations
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