Skip to content
Preprint

CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation

Sep 2026 · 0 citations · 28 references
Computer Science

TL;DR

This paper proposes CVT-GS, a novel optimization-free post-hoc simplification framework that directly compresses trained 3DGS scenes without sacrificing visual fidelity and outputs a standard 3DGS scene that is seamlessly compatible with existing renderers.

Abstract

While 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time novel view synthesis, rendering high-fidelity scenes often relies on a massive number of Gaussian primitives, incurring substantial storage and computational overhead. Existing simplification techniques are largely intrusive, requiring training-time pruning, architectural modifications, or computationally expensive per-scene fine-tuning. These drawbacks limit their deployment on off-the-shelf pretrained models. In this paper, we propose CVT-GS, a novel optimization-free post-hoc simplification framework that directly compresses trained 3DGS scenes without sacrificing visual fidelity. Our approach first constructs spatially coherent cells over Gaussian centers via a geometry-aware Centroidal Voronoi Tessellation (CVT). Subsequently, a lightweight neural cell merger predicts the geometry and appearance of a single, highly representative Gaussian primitive for each cell under differentiable rendering supervision. By formulating simplification as a rendering-aware many-to-one merging process rather than naive primitive pruning, CVT-GS outputs a standard 3DGS scene that is seamlessly compatible with existing renderers. Experiments on various datasets demonstrate the superiority of our method. Notably, when achieving a 100-fold reduction in Gaussian points, our method operates 12 times faster than state-of-the-art methods while improving the PSNR by 1.3 dB.

View source

Similar papers

Aug 2026

InfoLoD: Training-Data-Free Hierarchical 3D Gaussian Splatting via Fisher-Guided View Synthesis.

InfoLoD introduces a Fisher-guided self-distillation scheme that uses the Fisher Information Matrix to select geometrically valid, information-rich pseudo viewpoints, enabling LoD training directly from a pre-trained 3DGS model without any original images.

Zhenyu Xia, Pengcheng Han, Lin Chen et al. · 0 citations
Preprint Sep 2026

Neural Centroidal Voronoi Tessellations

Centroidal Voronoi tessellation (CVT) is a fundamental primitive for high-quality surface sampling and isotropic remeshing in computer graphics. However, computing surface CVTs with classical solvers remains expensive: each optimization step repeatedly constructs restricted Voronoi diagrams (RVDs) and integrates quanti...

Jia-Chen Xu, Bo Pang, Rui Xu et al. · 0 citations
Open access Aug 2026

High-Fidelity Gaussian Splatting from MVS Clouds: An Iterative Spatial Decomposition Framework

This work proposes an Iterative Spatial Decomposition framework that bridges dense geometric priors from Multi-View Stereo (MVS) with Gaussian Splatting and introduces Hierarchical Geometric Prior Sampling (HGPS), which substantially reduce redundancy in MVS point clouds while preserving critical details, thereby provi...

Zong-Hua Yu, Jun-Huai Li, Huai-Jun Wang et al. · 0 citations
Preprint Aug 2026

Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior

The proposed framework provides a simple and effective path toward fast and inherently compact 3DGS training, and leverages a synergistic design: an L2 reconstruction loss to provide error-proportional gradients that stabilize optimization, and a novel Polarized Opacity Prior to actively manage the Gaussian population.

Zi-Ming Wang, Kai-Wen Duan, Ko-Wei Huang et al. · 0 citations
Preprint Sep 2026

EffGS: Efficient and High-Fidelity Gaussian Splatting

3D Gaussian Splatting (3DGS) enables real-time novel view synthesis, but existing general-purpose acceleration methods suffer severe rendering quality degradation when extended to more complex, large-scale scenes. To address this issue, we propose EffGS, a more general acceleration framework that improves training and...

Chang-Bai Li, Shuo Yang, Yi-Chen Yang et al. · 0 citations
#artificial intelligence Preprint Sep 2026

TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates

This paper proposes a method to address gradient vanishing with a piecewise truncated gradient formulation that improves the optimization stability and robustness to initializations and introduces a novel dataset for benchmarking dynamic Gaussian Splatting using synthetic 3D scenes.

Théo Morales, Nhat-Quynh Le-Pham, Robin Atkins et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.