Aug 2026· IEEE Transactions on Visualization and Computer Graphics· Vol PP· 0 citations
Medicine
TL;DR
InfoLoD introduces a Fisher-guided self-distillation scheme that uses the Fisher Information Matrix to select geometrically valid, information-rich pseudo viewpoints, enabling LoD training directly from a pre-trained 3DGS model without any original images.
Abstract
Real-time visualization of massive 3D virtual environments, such as city-scale digital twins and immersive simulations, remains a core challenge in computer graphics. While 3D Gaussian Splatting (3DGS) achieves photorealistic rendering at interactive rates, its explicit Gaussian representation incurs substantial GPU memory overhead, limiting deployment on resource-constrained devices. Existing 3DGS Level-of-Detail (LoD) methods are often data-dependent, requiring access to large collections of original training images, and they rarely adapt to dynamic hardware budgets, leading to unstable performance on low-VRAM GPUs. We present InfoLoD, a data-free and hardware-aware framework for hierarchical LoD construction and large-scale 3DGS rendering. InfoLoD introduces a Fisher-guided self-distillation scheme that uses the Fisher Information Matrix (FIM) to select geometrically valid, information-rich pseudo viewpoints, enabling LoD training directly from a pre-trained 3DGS model without any original images. To operate under strict VRAM constraints, we further propose a budget-aware out-of-core streaming system with spatio-temporal working-set management and resource-adaptive LoD scheduling to balance fidelity and throughput. Experiments on challenging outdoor scenes show that InfoLoD enables stable real-time rendering on resource-constrained GPUs, delivering higher efficiency than prior baselines while maintaining competitive visual quality.
This paper proposes CVT-GS, a novel optimization-free post-hoc simplification framework that directly compresses trained 3DGS scenes without sacrificing visual fidelity and outputs a standard 3DGS scene that is seamlessly compatible with existing renderers.
Bing-Xian Li, Yi-Long Li, Jing-Liang Peng et al.· 0 citations
G2SR matches or exceeds the geometric accuracy of state-of-the-art end-to-end methods while running at 69-89 reconstructions per second within 203 MB of GPU memory (5-107x less) for 2- and 3-view inputs at 384 x 512 resolution, offering a practical path to online Gaussian-based surface reconstruction.
Da-Song Gao, Vivienne Sze, S. Karaman· arXiv.org· 0 citations
Every attendee has a live WebXR experience running on commodity XR hardware, informed by a conceptual map of where 3DGS world models sit in the broader ecosystem of generative spatial AI.
Nigel Joe Al Hartman, Alex Coulombe· Proceedings of the Special I...· 0 citations
SHARP-GS is a high-performance framework that unlocks real-time 8K rendering for immersive virtual experiences by overcoming the scaling bottlenecks of 3D Gaussian Splatting by overcoming the scaling bottlenecks of 3D Gaussian Splatting.
Junran Ding, Weihang Liu, Yuke Li et al.· International Conference on...· 0 citations
Standard 3D Gaussian Splatting (3DGS) pipelines for Novel View Synthesis (NVS) are bottlenecked by Structurefrom-Motion (SfM) initialization. In casual, sparse-view scenarios, feature matching breaks down, causing the entire reconstruction process to fail. We replace this brittle dependency with a COLMAP-free, feed-for...
Shreeya Venkatraman, Yuvan Raj Krishna, J. V.· International Conference on...· 0 citations
CasDeblurGS is proposed, a cascaded framework that progressively recovers reliable cross-view information from local 2D correspondences to global 3D guidance that enables a more coherent 3D representation and higher-quality novel-view synthesis.
Haeyun Choi, MinHyuk Jang, I-Gil Kim· 0 citations
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