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SHARP-GS: Scalable High-fidelity Accelerated Rendering Pipeline for Ultra-high Resolution 3D Gaussian Splatting

Jul 2026 · International Conference on Computer Graphics and Interactive Techniques · pp. 1-11 · 0 citations · 87 references
Computer Science

TL;DR

SHARP-GS is a high-performance framework that unlocks real-time 8K rendering for immersive virtual experiences by overcoming the scaling bottlenecks of 3D Gaussian Splatting by overcoming the scaling bottlenecks of 3D Gaussian Splatting.

Abstract

We present SHARP-GS, a high-performance framework that unlocks real-time 8K rendering for immersive virtual experiences by overcoming the scaling bottlenecks of 3D Gaussian Splatting (3DGS). While 3DGS excels at real-time view synthesis, its performance degrades non-linearly at ultra-high resolutions due to excessive binning overhead, uncoalesced memory access, and redundant per-pixel arithmetic. SHARP-GS addresses these inefficiencies through three key contributions: (i) Resolution-Aware Adaptive Binning, which maintains a constant overlap factor via dynamic tile sizing and employs fine-grained sub-tile culling; (ii) a Morton-Ordered Memory Layout to ensure spatially coherent memory access; and (iii) Forward Differencing, which replaces expensive probability density function evaluations with efficient incremental updates. On high-end consumer GPUs, our framework achieves an average 2.55× speedup at 8K resolution, sustaining over 250 FPS with negligible visual quality loss. This performance delivers the necessary pixel throughput to enable high-fidelity, 120 Hz stereoscopic VR experiences. Code and data for this paper are at https://github.com/dingjr7/SHARP-GS.

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