This work presents ArtLang, a framework for open-vocabulary language control of persistent reconstructed articulated assets, which represents an asset as a semantic-kinematic articulation graph and augments its surface with language features and graph-constrained motion.
Abstract
Articulated-object reconstructions recover explicit geometry and kinematics, but their parts often remain semantically anonymous and must be controlled through part indices and numerical joint parameters. We present ArtLang, a framework for open-vocabulary language control of persistent reconstructed articulated assets. ArtLang represents an asset as a semantic-kinematic articulation graph and augments its surface with language features and graph-constrained motion. Open-vocabulary proposals are bound to reconstructed parts while allowing uncertain parts to remain unnamed. A typed parser converts a command into a directive graph containing referring expressions, actions, magnitudes, reference frames, and relations. We then solve a global graph-to-graph grounding problem that jointly reasons about semantic, spatial, relational, and kinematic compatibility, with support for null assignments and abstention under ambiguity. Accepted directives are converted into continuous joint targets within the observed motion range and executed through forward kinematics. Experiments on synthetic reconstructions, mesh-based assets, and real captures demonstrate reliable language grounding and continuous articulated control across repeated parts, spatial references, relational commands, and ambiguous instructions.
Geometrically faithful and functional articulated 3D assets are essential for real-to-sim robot manipulation, where policies trained in simulation must transfer to physical objects. Recent mesh-based methods learn to infer articulation from annotated 3D assets, but deployment remains challenging when real-world objects...
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