Current AI safety evaluation and benchmarking frameworks predominantly rely on Western-centric culture-agnostic defaults that mask critical regional laws, socio-linguistic nuances, and cultural taboos, leaving Vision-Language Models (VLMs) vulnerable in global deployments. We introduce Pluralis v0.1: a novel multimodal, multi-regional, and multilingual dataset built from a culture-first perspective. Spanning 6,448 prompts across six Asia-Pacific countries (Bangladesh, India, Korea, Pakistan, Singapore, Taiwan) and eight languages, Pluralis diverges from prior work by natively sourcing localized safety hazards rather than adapting Western datasets. Crucially, it introduces a multimodal evaluation paradigm: user text (e.g.,"Should I gift this?") and an image referring to"this"(e.g., a clock) - both innocuous in isolation, but synergistically triggering specific legal or cultural violations. Pluralis disentangles universal safety violations from localized cultural appropriateness, establishing the latter as a first-class evaluation axis. To operationalize this, we present Judge-Pluralis, an agreement-gated LLM-as-a-Judge ensemble trained on examples classified in an empirically derived cultural taxonomy. Observing VLM behavior on a subset of the Pluralis surfaces recurring, locale-specific failure modes such as image misidentifications with downstream harm, missed item-context-locale interactions, and inadequate refusals. These failure modes vary systematically across locales and languages, exposing blind spots that globally averaged metrics conceal. Ultimately, Pluralis is not presented as a solved evaluation framework for cultural alignment, but rather as a first step and catalyst for future innovation. We call upon the research community to utilize this foundation to advance the science of multilingual, multicultural evaluation to better support AI cultural alignment globally.
Alicia Parrish, Rajat C. Shinde, Sanket Badhe et al.· 0 citations
Text-to-image (T2I) generation models are increasingly embedded in applications such as media content creation and education, raising concerns about how their outputs may reproduce social biases. Prior work has shown that T2I models exhibit social biases, yet existing evaluations largely focus on a photo generation task. As a result, it remains unclear whether and how such biases manifest in more narrative visual formats, such as storyboards and comics, where characters and events are presented across multiple panels. In this work, we compare bias expression across photo, storyboard, and comic generation in six T2I models by adapting BBG, a text-based bias evaluation framework, to image generation. Our results show that proprietary models generate 25.9% biased outputs in photo generation on average, with biased outputs increasing by 9.6pp in storyboard generation and 18.2pp in comic generation. We also find that photos mainly encode biases through subtle visual cues, while storyboards and comics reveal them more explicitly through event sequencing, character positioning, narrative resolution, and textual elements. These findings show that biases that remain less visible in photo generation may surface in narrative visual formats, highlighting the importance of evaluating T2I systems with diverse visual formats beyond photo generation.
Junyeong Park, Sowon Min, Euna Jang et al.· 1 citation