This work introduces EgoTrack3D, a modular framework that reconstructs and maintains a dynamic 3D scene representation directly from egocentric RGB video, and replaces dense depth maps with sparse 3D bounding box estimation and integrate interaction-guided dynamic association, enabling EgoTrack3D to maintain accurate spatial representations despite noisy observations.
Abstract
Understanding 3D scenes from egocentric video is fundamental for robotics and autonomous navigation, yet rapid viewpoint changes and partial occlusions make building structured representations challenging. Existing 3D tracking and scene graph construction methods primarily address explicit interactions or assume static scenes, limiting their ability to capture complex dynamics. We introduce EgoTrack3D, a modular framework that reconstructs and maintains a dynamic 3D scene representation directly from egocentric RGB video. The framework lifts 2D segmentation masks into a global 3D coordinate frame, using a point-based motion scoring mechanism alongside a voxel-based merging heuristic to associate object tracks. EgoTrack3D maintains accurate representations over time, achieving an 11% improvement in percentage of correct locations (PCL) relative to the strongest baseline on the Aria Digital Twin (ADT) dataset, while addressing the more general setting of persistent 3D tracking for both static and dynamic objects. Furthermore, to demonstrate the system's robustness under degraded conditions that simulate real-world deployment constraints, we replace dense depth maps with sparse 3D bounding box estimation and integrate interaction-guided dynamic association, enabling EgoTrack3D to maintain accurate spatial representations despite noisy observations.
By simplifying overcomplicated motion-centric designs, TFTrack establishes a new minimalist paradigm for efficient 3D point cloud tracking, paving the way for real-time and resource-efficient deployment in embedded robotic systems, such as autonomous vehicles.
Zhao-Feng Hu, Si-Fan Zhou, Jia-Hao Nie et al.· 2 citations
This paper proposes a 3D point tracker accurate in those absolute terms and operating within a single commodity GPU, pose-free, monocular budget, exceeding strong feed-forward trackers and a companion analysis explains why several published trackers lose most of their accuracy under this budget.
Masahiro Ogawa, Qi An, Atsushi Yamashita· 0 citations
Experiments show that RESELF outperforms state-of-the-art methods designed for the individual tasks across depth estimation, camera tracking, and full-body motion estimation.
Kai Guan, Minchao Jiang, Ruichen WangLi et al.· 0 citations
This work introduces PLANET, an end-to-end multi-object tracker designed to move beyond the image plane, and lifts existing 2D tracking datasets into 3D by embedding reconstructed 3D scene geometry into the features and positional encodings used during query formation.
Orcun Cetintas, Guillem Brasó, Tim Meinhardt et al.· 0 citations
Map-Det3D is an online multi-view 3D object detection model that brings detection directly into a 3D space reconstructed from RGB, suggesting that training reconstruction priors for detection is a practical route to stable metric 3D detection from monocular video.
Yung-Hsu Yang, Luigi Piccinelli, S. R. Bulò et al.· 1 citation
TrackEverything is the first 3D tracker capable of tracking all visible points across videos exceeding 1000 frames within 40 GB of GPU memory, and 3D WAFT is proposed, replacing memory-prohibitive 4D correlation volumes with efficient feature sampling in the scene cloud.
Ayush Jain, Sreeharsha Paruchuri, Ishita Gupta et al.· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.