Jul 2026· JPBI (Jurnal Pendidikan Biologi Indonesia)· Vol 12, pp. 307-320· 0 citations· 70 references
TL;DR
ARPBL shows strong potential to address cognitive and skill gaps in biology education and is recommended to promote deeper understanding and strengthen students' 21st-century competencies.
Abstract
Background: The concept of plant growth is fundamental to biology education. However, conventional instruction often emphasizes conceptual memorization rather than active inquiry, collaboration, and problem-solving, limiting opportunities for students to develop essential 21st-century skills. Objectives: This study aims to analyze students' 21st-century skills profiles as a needs assessment to inform the design of an Augmented Reality Problem-Based Learning (ARPBL) model for plant growth learning. Methods: A descriptive quantitative approach was employed involving 274 secondary school students from 33 schools in Indonesia. Data were collected using a validated Likert-scale questionnaire measuring four core competencies: critical thinking, creativity, collaboration, and communication. The results were used to inform the development of an ARPBL prototype integrating mobile-based augmented reality with problem-based learning scenarios. Results: The findings indicate that students demonstrate moderate to high levels of creativity and communication, while critical thinking remains at a basic level. This imbalance underscores the need for more interactive and technology-enhanced instructional strategies. The ARPBL model incorporates 3D visualization and contextual problem-solving activities, offering an immersive learning experience that enhances both conceptual understanding and skill development. Conclusion: ARPBL shows strong potential to address cognitive and skill gaps in biology education and is recommended to promote deeper understanding and strengthen students' 21st-century competencies.
The AR-integrated teaching resources showed excellent content validity and viability for postsecondary education and are appropriate for use in classrooms and can help students grasp difficult biological ideas through interactive, technologically enhanced learning opportunities.
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Investigation of the effectiveness of AR-supported progressive inquiry learning compared with discovery learning in a computer hardware and operating systems course suggests that AR is most effective when embedded in structured, inquiry-oriented learning.
Septriyan Anugrah, Reni Kurnia, Nofri Hendri et al.· European Journal of Educatio...· 0 citations
It is suggested that integrating interactive three-dimensional visualization within a problem-based learning environment facilitates scientific reasoning and supports the development of critical thinking beyond conceptual understanding alone.
Y. Krisnawati, Sandra Arhesa, Hos Arie Rhamadhan Sibarani et al.· Prisma Sains : Jurnal Pengka...· 0 citations
. This study presents a preliminary analysis aimed at developing the TSABIT (Augmented Reality-Based Technology for Interactive Learning) learning model to improve student competence in the Invertebrate Zoology course. This preliminary analysis uses descriptive statistical techniques, including measures of central tend...
A. Wahyuni, S. Sriadhi, Abdul Hamid· Proceedings of the 10th Annu...· 0 citations
The findings showed that the developed media met validity criteria based on assessments by subject-matter, media, and language experts, while also demonstrating high practicality for teachers and students.
Wiwi Fismariza, R. Yefterson, Azmi Fitrisia et al.· ARMADA : Jurnal Penelitian M...· 0 citations
The results showed that the media received a validity score of 82.50% from subject matter experts and 84.00% from media experts, as well as positive responses from teachers and students, making it feasible and practical for use in IPAS learning.
Putri Nur Sakina Karadjo, H. Herlina, Sisriawan Lapasere et al.· Equator Science Journal· 0 citations
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