This work introduces SimBEV2X, an advanced synthetic data generation tool built on the CARLA simulator, and proposes CoBEVFusion, a novel architecture that combines CoopDet3D with fused axial attention (FAX) for context-aware multi-agent feature aggregation, resulting in superior performance.
Abstract
Cooperative perception through vehicle-to-everything (V2X) communication can overcome the inherent physical limitations of individual autonomous vehicles, such as occlusions and limited sensor range. However, the development of robust V2X algorithms, particularly those relying on unified spatial representations like bird's-eye view (BEV) representation, is hampered by the lack of large-scale, multi-modal, multi-task datasets. Moreover, collecting and annotating a large set of synchronized, real-world multi-agent data is prohibitively expensive. This has resulted in a landscape where existing V2X datasets are notably limited in both size and scope. To overcome this, we introduce SimBEV2X, an advanced synthetic data generation tool built on the CARLA simulator. SimBEV2X automatically creates randomized driving scenarios to collect multi-modal sensor data alongside various types of ground truth including 3D bounding boxes with unique track IDs, HD map information, BEV segmentation maps, and semantic occupancy voxel grids from both vehicles and RSUs. We also present the SimBEV2X dataset, the largest V2X perception dataset to date. The dataset comprises 258 scenes, each involving up to 8 connected vehicles and up to 4 RSUs across a variety of road networks. The SimBEV2X dataset is an order of magnitude larger than existing V2X datasets and contains 102,200 frames, 588,520 lidar point clouds, more than 3 million images, over 27 million bounding boxes, and a comprehensive set of other annotations. Finally, we establish a strong baseline on the SimBEV2X dataset using CoopDet3D and propose CoBEVFusion, a novel architecture that combines CoopDet3D with fused axial attention (FAX) for context-aware multi-agent feature aggregation, resulting in superior performance. SimBEV2X, the SimBEV2X dataset, and CoBEVFusion are available at https://simbev2x.org and https://github.com/GoodarzMehr/SimBEV2X.
Cooperative perception among multiple unmanned surface vehicles (USVs) combines complementary observations to extend maritime target sensing beyond the view range and field of a single platform. Developing such systems at scale calls for a unified workflow for configurable multi-USV scenarios, multimodal acquisition, and shared annotations. We present MMUSV-Sim, a perception-oriented maritime simulation and data-generation platform built on Unreal Engine 5 and Project AirSim. It provides island, open-sea, and port environments; configurable weather, time of day, and wave conditions; a diverse vessel asset library; and spline-based multi-vessel motion. MMUSV-Sim acquires RGB, depth, semantic, LiDAR, and radar observations across multiple USVs and captures a common world state for per-agent annotation export. Experiments verify that the configured wave settings produce the intended changes in vessel heave, roll, and pitch, and evaluate the geometric consistency between projected annotations and semantic renderings. In LiDAR-based cooperative BEV vessel detection experiments on the generated multi-USV dataset, Early Fusion achieves an AP@0.5 of 72.74, compared with 45.54 using a single USV.
Ziao Li, Jianxiong Ye, Biao Tang et al.· 0 citations
Unmanned aerial vehicles (UAVs) are used for a wide range of tasks, many of which are autonomous. Since UAVs operate in three-dimensional space, visual data presents a rich source of input for them. Meanwhile, the rapid development of artificial intelligence has given rise to vision-language models (VLMs). These models not only recognize objects in a scene, as traditional computer vision techniques do, but also demonstrate a strong understanding of scene context, enabled by large language models (LLMs) serving as one of their core components. However, applications as specialized as aerial robotics typically require custom-trained models, which demand significant computational resources, large datasets, and expensive hardware. Motivated by these limitations, we investigate whether a state-of-the-art, general-purpose VLM can be leveraged for UAV-relevant tasks through carefully designed prompts, without additional training. We evaluate the VLM’s understanding of aerial scenes through the task of image captioning, using visual question answering that targets spatial information within the scene. Furthermore, we utilize VLMs to automatically generate metadata for aerial datasets, enabling more complex future tasks. Results show that VLMs can generate accurate metadata with high agreement with human-annotated data even without retraining. They also demonstrate that careful prompt engineering enhances the model’s ability to reason about and attend to spatial information, highlighting its potential in aerial robotics applications.
Elena Wachtler, Antonella Barisic Kulas, Tamara Petrović et al.· International Conference on...· 0 citations
In autonomous driving development, a perception dataset is crucial, as it provides fundamental data for training, testing, and validating algorithms for an autonomous vehicle's multimodal perception systems. So far, most research has concentrated on providing datasets for well-structured urban environments. This work introduces the A2RL V\textsubscript{max} open-source dataset, specifically designed for perception tasks in high-speed autonomous driving and multi-vehicle interaction. The dataset was captured during the 2024 Abu Dhabi Autonomous Racing League (A2RL), held at the Yas Marina F1 Circuit, with participation from all competing teams. It contains diverse scenarios, including single-vehicle data at varying speeds, multi-vehicle sessions, and the full final four-vehicle race. The dataset contains almost 30,000 professionally annotated LiDAR point clouds, along with RADAR point clouds. In particular, it is the first large-scale dataset in autonomous racing to feature professionally annotated LiDAR point clouds, enabling deep learning-based perception research. The data is provided in a developer-friendly format, enabling easy implementation and evaluation in future research. We provide implementation and evaluation for off-the-shelf 3D detection and tracking methods. Although baseline methods show promising results for both 3D detection and tracking, specialized methods are required to address the unique challenges of high-speed autonomous driving. For a detailed description of the dataset, please visit the \href{https://tum-avs.github.io/A2RL_Dataset_website/}{A2RL V\textsubscript{max} Dataset Website}
Marvin Klemp, Dominic Ebner, Cornelius Schröder et al.· 0 citations
Differentiable rendering has advanced novel view synthesis (NVS), yet applying it to real-world driving remains difficult due to sparse capture viewpoints, dynamic objects, and limited multi-trajectory data. We introduce the Multi-View Multi-Vehicle (MV2) dataset and benchmark for evaluating NVS models under large viewpoint changes in dynamic urban scenes. MV2 features synchronized captures from a car, scooter, and drone, each following distinct yet synchronized trajectories. Training NVS methods on one vehicle's camera stream and testing on another enables evaluation under substantially larger viewpoint variations than existing single-trajectory datasets. All sequences are registered via Structure-from-Motion and camera poses verified using manual pixel-level correspondence annotations, yielding 50 high-quality scenes with 12000 images. Benchmarking recent NVS and camera pose estimation methods shows that NVS performance degrades with increasing viewpoint disparity, and that feed-forward pose estimators notably lag behind optimization-based approaches, highlighting MV2 as a rigorous testbed for NVS in driving. The dataset, benchmark protocol, and project resources are available at https://mv2-dataset.github.io/.
Sanjay Bhargav Dharavath, Hanvitha Saraswathi Mukkamala, F. Khan et al.· 0 citations
Accurate and reliable pose information with respect to a reference frame is increasingly demanded across applications such as autonomous navigation, surveying, robotics, and augmented and mixed reality. Visual localization can serve as a complementary positioning modality to GNSS, whose applicability and accuracy are often limited. Yet, the accuracy potential of visual localization has not been systematically investigated against survey-grade demands. This is mainly due to the lack of publicly available, large-scale outdoor datasets with ground-truth poses in the sub-centimeter range. In this work, we address both gaps. We introduce a scalable visual localization pipeline that employs precisely georeferenced, high-resolution street-level imagery directly as the scene representation. It combines prior-guided reference candidate selection with on-the-fly local Structure-from-Motion reconstruction and PnP-based pose estimation. We further present the FHNW Muttenz dataset, a real-world dataset covering a contiguous 10 km street network mapped in two mobile mapping campaigns approximately 1.5 years apart. It consists of high-resolution reference imagery and query sequences acquired by four different cameras across five representative scenes. All images are precisely co-registered, yielding 6-DoF ground-truth poses in the sub-centimeter range. Using this dataset, we evaluate the accuracy potential of visual localization. Our experiments demonstrate median pose accuracies in the range of 1-5 cm for translation and 0.05-0.1{\deg} for rotation, reaching as low as 1 cm and 0.03{\deg} under favorable conditions. These results show that visual localization can complement survey-grade GNSS positioning, paving the way for 3D geospatial data acquisition using consumer devices and fully automated georeferencing approaches. The dataset is publicly available at: https://fhnw-muttenz-vl-dataset.github.io/.
Jonas Meyer, S. Nebiker, P. Theiler et al.· 0 citations