This paper presents a robust, large-scale neural SLAM system featuring a multi-submap architecture and a dual-tier loop closure mechanism, and proposes a progressive mapping strategy that dynamically allocates neural submaps to maintain high-fidelity representations without memory explosion.
Abstract
Neural Radiance Fields (NeRF)-based SLAM has demonstrated impressive results in small-scale scene reconstruction, yet scaling these methods to extensive, complex environments remains challenging due to catastrophic forgetting and accumulated trajectory drift. This paper presents a robust, large-scale neural SLAM system featuring a multi-submap architecture and a dual-tier loop closure mechanism. Specifically, we propose a progressive mapping strategy that dynamically allocates neural submaps to maintain high-fidelity representations without memory explosion. For robust pose estimation, an optical-flow-based tracking module is integrated to handle aggressive motions. To address global consistency, we introduce a local-to-global loop closure framework leveraging the foundation model for high-performance global descriptor extraction, significantly enhancing relocalization accuracy under varying viewpoints. Furthermore, an inter-submap online distillation algorithm is designed during back-end optimization to enforce geometric and appearance consistency across overlapping submap boundaries. To validate the system, we developed a customized handheld mechatronic platform and conducted extensive evaluations on both public benchmarks and our large-scale indoor-outdoor datasets. Experimental results, including direct deployment on an onboard computing unit, demonstrate that our approach outperforms state-of-the-art neural SLAM methods in reconstruction quality and localization robustness, providing a scalable solution for real-world robotic perception and digital twinning. We will release the code publicly on \href{https://github.com/dtc111111/MSN-SLAM}{https://github.com/dtc111111/MSN-SLAM} .
GLAM-SLAM is presented, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes, and proposes a scene-partitioning strategy that introduces a strong spatial inductive bias via MLP initializations to generate localized Gaussians.
This work introduces UniSim-SLAM, an integrated system that runs lightweight two-view keyframe tracking in the frontend and performs periodic multi-view submap refinement in the backend, and forms a unified multi-level factor graph on $Sim(3) that jointly optimizes global keyframe poses and submap poses.
Inha Lee, Dongjae Jeong, Junhee Lee et al.· 1 citation
This work proposes LightSplat, a hybrid-representation RGB-D SLAM framework that synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps, and achieves the online reconstruction of high-fidelity Gaussian map.
G3M-SLAM is proposed, an anchor-guided Gaussian memory framework for UAV-oriented dense SLAM with representation-level submap fusion with recovery from split-agent degradation and compact representation exchange rather than an improvement over full-sequence single-agent processing.
This work proposes CHOW-SLAM, a dense RGB-D SLAM framework that explicitly constructs these complementary spatial and temporal constraints, and proposes a complementary overlap-window strategy to prevent optimization from being dominated by short-term overlap or weakly related historical observations.
Wenxuan Ji, Jin Xiao, Xiao-Guang Hu et al.· 0 citations
This work introduces a system that combines the strong sequential constraints of SLAM with the flexibility and global optimization of offline SfM, enabling the metric reconstruction of arbitrary, long, uncalibrated videos.
Zador Pataki, Paul-Edouard Sarlin, Marc Pollefeys· arXiv.org· 1 citation· ⚡1
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