Skip to content
Preprint

Cortex: Compact Behavior Cloning for Quake with Frozen Visual Features

Jul 2026 · 0 citations · 16 references
Computer Science

TL;DR

P2P-150M and NitroGen checkpoints remain shallower in five matched-duration episodes each, andlations show that denser visual tokens improve combat and survival, while longer optimization and naive action history improve offline metrics without consistently improving play.

Abstract

We study how far a deliberately simple behavioral-cloning policy can progress in a visually rich first-person game before adding reinforcement learning or explicit memory. Cortex is a compact Quake policy with 10.98 million trainable parameters in a six-layer transformer over a frozen DINOv3 encoder. It is trained on the Quake subset of the public Pixels2Play corpus: 6,849 recordings (about 474.7 hours), represented as 17.09 million cached decision frames with keyboard and mouse actions. One sampled training epoch uses 517,048 four-frame windows and takes 3.3 minutes of policy-head optimization on one RTX 5080, excluding one-time feature extraction. We evaluate two independent batches of 20 stochastic, 120-second episodes on Quake E1M1. Cortex does not complete the level, but every episode reaches the opening door, button room, and gate descent; 19 of 20 episodes in each batch record at least one kill. Under the same time-controlled harness, released P2P-150M and NitroGen checkpoints remain shallower in five matched-duration episodes each. These comparisons are limited by small reference samples and different native interfaces. Ablations show that denser visual tokens improve combat and survival, while longer optimization and naive action history improve offline metrics without consistently improving play. The remaining failures are consistent with covariate shift and motivate targeted corrective data. We release the policy implementation, checkpoint, and a representative rollout.

View source

Similar papers

Preprint Aug 2026

WorldToken: Time-First Sequence Modeling for Robotic Imitation Learning

WorldToken, a time-first policy instantiation that fuses multiview images, proprioception, and task conditioning within each policy timestep into one world token is introduced and its data-scaling and temporal-context behavior under the tested recipes are characterized.

Chunkai Yang, Andong Yang, Chao Gao · 0 citations
Preprint Aug 2026

Otter: A Time-Aware, History-Conditioned Human Chess AI

Otter is a 15.3M-parameter human chess AI that predicts human move selection by modeling play as a time-aware, sequential process rather than treating each position in isolation. It combines two conditioning signals: (1) a move history encoder that conditions predictions on the last 20 moves, capturing opening preferences, positional drift, and intra-game behavioral tendencies; and (2) a time control module that modulates predictions based on clock pressure. Otter is trained on 6.1 billion positions from 117 million Lichess rapid games over 30 days on a single T4 GPU. Otter achieves 55.23% top-1 and 90.95% top-5 move-prediction accuracy, surpassing the prior state-of-the-art human chess model, Maia 2, with far fewer parameters and less training data. Across 11 Elo brackets (<1100 to>=2000), accuracy peaks at 57.38% in the 1900-1999 bracket. These results show that modeling chess as a time-aware, sequential activity yields more human-accurate move prediction than position-only approaches, using a smaller model. Code, trained models, and complete training logs are publicly released.

Tarun Kumar · 0 citations
Preprint Aug 2026

Learned, Then Lost: A Measured Single-Example Counterfactual in Pre-training

A single training example's contribution to a finished model is normally estimated rather than measured, because measuring it takes two expensive full pre-training runs that differ in one row of one batch. We ran that counterfactual 24 times at a small scale. We trained 32 GPT-2 models at 124M parameters from scratch on OpenWebText, over four conditions and eight seeds. At step 200 of 9,536, at peak learning rate, we replaced one row of a 256-row batch with a fixed context injection carrying a 194-token passage. The three injected conditions are: 1. fluent prose with a corpus-attested subject, 2. fluent prose with a fabricated subject matched to it within 0.14% on full-batch gradient delta, and 3. random keyboard characters. The fourth condition is an uninjected twin. The passage is learned from one exposure and then decays. Fifty steps after injection, the arm that saw a passage predicts it better than the arm that did not by 0.039 and 0.044 nats of cross-entropy on the passage, at eight of eight seeds with p<$10^{-4}$. At the final step we do not detect that difference for either passage, at p = 0.25 and p = 0.71, against minimum detectable effects of 0.025 and 0.079 nats, nor between the two passages, at p=0.54. Every geometric measure we report is taken after that decay. Our pre-registered contrast on interpolation loss barrier is +0.0068 with p = 0.509, against a minimum detectable effect of 0.032 barrier units. Held-out cross-entropy is $-0.00044$ with p = 0.310. Per-layer centered kernel alignment does not detectably separate any condition at any layer. Weight displacement reaches 44.1% of the seed-to-seed Euclidean distance and is 92% settled by the midpoint of training, while the barrier reaches 3.0% of the seed-to-seed barrier. Those two figures sit roughly 15 times apart, and that is a lower bound. The injection relocates the model within its basin without moving it out.

Zachary Speck, Asa Shepard · 0 citations
#small language model Preprint Aug 2026

Daedalus-150M: A Convolution-Attention Hybrid Designed for CPU Inference

A conventional all-attention model of the same size on the same data and a conventional all-attention hybrid that beats GPT-2 124M, Pythia-160M, OPT-125M and GPT-neo-125M, and exceeds MobileLLM-125M's published score despite that model seeing a trillion tokens.

Christos Koutsiaris · 0 citations
Preprint Aug 2026

Neural Introspection Gating for Adaptive KV-Cache Reuse in Vision-Language-Action Models

Vision-Language-Action(VLA) models map camera images and language instructions directly to motor commands through a single autoregressive transformer. In real-time control, they still spend substantial compute recomputing key-value(KV) representations for visual tokens that barely change across neighboring frames. Recent work such as VLA-Cache reduces that cost by reusing KV states for visually static patches, but its policy relies only on observation-space heuristics and does not account for the model's own uncertainty. We propose Gated VLA-Cache, a lightweight, training-free extension that augments visual-similarity caching with neural introspection. The method monitors the logit margin between the top two predicted action tokens, a zero-cost confidence signal available during decoding. When the margin drops below a threshold, the cache is invalidated and a full recompute is triggered. Evaluated on four LIBERO benchmark suites with both OpenVLA and OpenVLA-OFT, Gated VLA-Cache improves reliability when blind caching hurts. On LIBERO-Goal and LIBERO-Long, it recovers over 100% of the lost accuracy while retaining 80% of the compute savings.

Zhijie Wu, Kento Kawaharazuka, Kei Okada · 0 citations